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Integrate touch related development. (#90)
* * Add BuildActionIntention crap * * Set Client and World projects to use MP compilation * asd * * Use the new BuildActionIntention to break and place blocks. * * Reverse engineer the IArea system. * * Copy break logic from survival into creative conditionally * * Reverse IBuildInput and MouseHandler * Replace the new relative paths in the client project with $(MC_ROOT) again * * Reverse Multitouch, MouseDevice * * Reverse a bunch of auxiliary classes for input. * * Use CustomInputHolder instead of holding inputs manually. * * Reverse a whole BUNCH of things! * * Add feedback textures to the gitignore. * * D-pad now renders! Also loads of other work. * * More Stuff * * Finish touch control bug fixing. * * Finalize work. * * One last thing.. * * Add a "cramped" mode to the options screen and start menu. * * Oh, forgot to do something
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29
source/client/player/input/IncludeExcludeArea.hpp
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29
source/client/player/input/IncludeExcludeArea.hpp
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/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include <vector>
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#include "IArea.hpp"
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class IncludeExcludeArea : public IArea
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{
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public:
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IncludeExcludeArea();
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~IncludeExcludeArea();
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void include(IArea*);
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void exclude(IArea*);
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void clear();
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bool isInside(float x, float y) override;
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private:
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std::vector<IArea*> m_include;
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std::vector<IArea*> m_exclude;
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};
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