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https://github.com/celisej567/mcpe.git
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Integrate touch related development. (#90)
* * Add BuildActionIntention crap * * Set Client and World projects to use MP compilation * asd * * Use the new BuildActionIntention to break and place blocks. * * Reverse engineer the IArea system. * * Copy break logic from survival into creative conditionally * * Reverse IBuildInput and MouseHandler * Replace the new relative paths in the client project with $(MC_ROOT) again * * Reverse Multitouch, MouseDevice * * Reverse a bunch of auxiliary classes for input. * * Use CustomInputHolder instead of holding inputs manually. * * Reverse a whole BUNCH of things! * * Add feedback textures to the gitignore. * * D-pad now renders! Also loads of other work. * * More Stuff * * Finish touch control bug fixing. * * Finalize work. * * One last thing.. * * Add a "cramped" mode to the options screen and start menu. * * Oh, forgot to do something
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@@ -20,7 +20,7 @@ ControllerTurnInput::ControllerTurnInput()
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field_18 = false;
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}
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ITurnInput::Delta ControllerTurnInput::getTurnDelta()
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TurnDelta ControllerTurnInput::getTurnDelta()
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{
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bool isTouched = Controller::isTouched(m_stickNo);
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float deltaX, deltaY;
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@@ -129,5 +129,10 @@ ITurnInput::Delta ControllerTurnInput::getTurnDelta()
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}
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field_18 = isTouched;
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return Delta(deltaX, deltaY);
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return TurnDelta(deltaX, deltaY);
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}
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bool ControllerTurnInput::smoothTurning()
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{
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return true;
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}
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