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Integrate touch related development. (#90)
* * Add BuildActionIntention crap * * Set Client and World projects to use MP compilation * asd * * Use the new BuildActionIntention to break and place blocks. * * Reverse engineer the IArea system. * * Copy break logic from survival into creative conditionally * * Reverse IBuildInput and MouseHandler * Replace the new relative paths in the client project with $(MC_ROOT) again * * Reverse Multitouch, MouseDevice * * Reverse a bunch of auxiliary classes for input. * * Use CustomInputHolder instead of holding inputs manually. * * Reverse a whole BUNCH of things! * * Add feedback textures to the gitignore. * * D-pad now renders! Also loads of other work. * * More Stuff * * Finish touch control bug fixing. * * Finalize work. * * One last thing.. * * Add a "cramped" mode to the options screen and start menu. * * Oh, forgot to do something
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@@ -81,7 +81,7 @@ void ScrolledSelectionList::render(int mouseX, int mouseY, float f)
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renderBackground();
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int nItems = getNumberOfItems();
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if (Mouse::isButtonDown(1))
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if (Mouse::isButtonDown(BUTTON_LEFT))
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{
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if (float(mouseY) >= field_C && float(mouseY) <= field_10 && mouseY != field_28)
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{
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