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Logging cleanup (#69)
* Mac OS X 10.6 & More C++03 Support * Fix SDL2 options.txt loading for C++03 * Output/Logging Overhaul * Added StandardOut class * Renamed LOGX macros to LOG_X * Removed LogMsg macros in favor of LOG_X * Added console window for debug Windows builds * Updated Xcode Project + StandardOut.hpp + StandardOut.cpp * StandardOut_windows * Replaced the Windows #ifdefs in StandardOut with StandardOut_windows --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
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@@ -75,7 +75,7 @@ void ExternalFileLevelStorage::savePlayerData(LevelData* levelData, std::vector<
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FILE* pFile = fopen((m_levelDirPath + "/" + "player.dat").c_str(), "wb");
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if (!pFile)
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{
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LogMsg("Not saving player data");
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LOG_W("Not saving player data");
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return;
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}
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@@ -214,7 +214,7 @@ void ExternalFileLevelStorage::save(Level* level, LevelChunk* chunk)
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SAFE_DELETE(m_pRegionFile);
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m_pRegionFile = nullptr;
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LogMsg("Not saving :( (x: %d z: %d)", chunk->m_chunkX, chunk->m_chunkZ);
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LOG_W("Not saving :( (x: %d z: %d)", chunk->m_chunkX, chunk->m_chunkZ);
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return;
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}
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