Logging cleanup (#69)

* Mac OS X 10.6 & More C++03 Support

* Fix SDL2 options.txt loading for C++03

* Output/Logging Overhaul
* Added StandardOut class
* Renamed LOGX macros to LOG_X
* Removed LogMsg macros in favor of LOG_X
* Added console window for debug Windows builds

* Updated Xcode Project
+ StandardOut.hpp
+ StandardOut.cpp

* StandardOut_windows
* Replaced the Windows #ifdefs in StandardOut with StandardOut_windows

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
This commit is contained in:
Brent
2023-08-28 02:55:41 -05:00
committed by GitHub
parent f7915a1dab
commit 5c1ea03747
43 changed files with 326 additions and 207 deletions

View File

@@ -75,7 +75,7 @@ void ExternalFileLevelStorage::savePlayerData(LevelData* levelData, std::vector<
FILE* pFile = fopen((m_levelDirPath + "/" + "player.dat").c_str(), "wb");
if (!pFile)
{
LogMsg("Not saving player data");
LOG_W("Not saving player data");
return;
}
@@ -214,7 +214,7 @@ void ExternalFileLevelStorage::save(Level* level, LevelChunk* chunk)
SAFE_DELETE(m_pRegionFile);
m_pRegionFile = nullptr;
LogMsg("Not saving :( (x: %d z: %d)", chunk->m_chunkX, chunk->m_chunkZ);
LOG_W("Not saving :( (x: %d z: %d)", chunk->m_chunkX, chunk->m_chunkZ);
return;
}