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Logging cleanup (#69)
* Mac OS X 10.6 & More C++03 Support * Fix SDL2 options.txt loading for C++03 * Output/Logging Overhaul * Added StandardOut class * Renamed LOGX macros to LOG_X * Removed LogMsg macros in favor of LOG_X * Added console window for debug Windows builds * Updated Xcode Project + StandardOut.hpp + StandardOut.cpp * StandardOut_windows * Replaced the Windows #ifdefs in StandardOut with StandardOut_windows --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
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@@ -38,7 +38,7 @@ RandomLevelSource::RandomLevelSource(Level* level, TLong seed, int x) :
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field_7E90 = nullptr;
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field_7E94 = nullptr;
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LogMsg("Generating world with seed: %d", seed);
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LOG_I("Generating world with seed: %d", seed);
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for (int a = 0; a < 32; a++)
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{
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@@ -51,7 +51,7 @@ RandomLevelSource::RandomLevelSource(Level* level, TLong seed, int x) :
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field_7280 = new float[1024];
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Random random = m_random;
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printf("random.get : %d\n", random.genrand_int32() >> 1);
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LOG_I("random.get : %d", random.genrand_int32() >> 1);
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}
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// @BUG: Potential collisions.
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