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https://github.com/celisej567/mcpe.git
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Logging cleanup (#69)
* Mac OS X 10.6 & More C++03 Support * Fix SDL2 options.txt loading for C++03 * Output/Logging Overhaul * Added StandardOut class * Renamed LOGX macros to LOG_X * Removed LogMsg macros in favor of LOG_X * Added console window for debug Windows builds * Updated Xcode Project + StandardOut.hpp + StandardOut.cpp * StandardOut_windows * Replaced the Windows #ifdefs in StandardOut with StandardOut_windows --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
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@@ -83,7 +83,7 @@ ChunkSource* Level::createChunkSource()
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}
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#endif
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puts("no level data, calling dimension->createRandomLevelSource");
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LOG_I("No level data, calling dimension->createRandomLevelSource");
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return m_pDimension->createRandomLevelSource();
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}
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@@ -1029,7 +1029,7 @@ _failure:
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m_levelData.m_spawnPos.y = 32;
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m_levelData.m_spawnPos.z = 0;
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printf("Failed to validate spawn point, using (%d, %d, %d)\n", m_levelData.m_spawnPos.x, m_levelData.m_spawnPos.y, m_levelData.m_spawnPos.z);
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LOG_W("Failed to validate spawn point, using (%d, %d, %d)", m_levelData.m_spawnPos.x, m_levelData.m_spawnPos.y, m_levelData.m_spawnPos.z);
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return;
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#endif
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@@ -1075,13 +1075,13 @@ bool Level::addEntity(Entity* pEnt)
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Entity* pOldEnt = getEntity(pEnt->hashCode());
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if (pOldEnt)
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{
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LogMsg("Warning: entity %d already exists.", pEnt->hashCode());
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LOG_W("Entity %d already exists.", pEnt->hashCode());
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//removeEntity(pOldEnt);
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}
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if (!pEnt->isPlayer() && m_bIsMultiplayer)
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{
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LogMsg("Hey, why are you trying to add an non-player entity in a multiplayer world?");
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LOG_W("Hey, why are you trying to add an non-player entity in a multiplayer world?");
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}
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//@NOTE: useless Mth::floor() calls
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@@ -1194,7 +1194,7 @@ _failure:
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m_levelData.m_spawnPos.y = 32;
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m_levelData.m_spawnPos.z = 0;
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printf("Failed to validate spawn point, using (%d, %d, %d)\n", m_levelData.m_spawnPos.x, m_levelData.m_spawnPos.y, m_levelData.m_spawnPos.z);
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LOG_W("Failed to validate spawn point, using (%d, %d, %d)", m_levelData.m_spawnPos.x, m_levelData.m_spawnPos.y, m_levelData.m_spawnPos.z);
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return;
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#endif
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@@ -1406,9 +1406,7 @@ void Level::tick(Entity* pEnt, bool b)
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{
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if (!hasChunksAt(tileX - 32, 0, tileZ - 32, tileX + 32, 128, tileZ + 32))
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{
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#ifndef ORIGINAL_CODE
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LogMsg("Not updating entity %d because we don't have chunks around it loaded", pEnt->m_EntityID);
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#endif
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LOG_W("Not updating entity %d because we don't have chunks around it loaded", pEnt->m_EntityID);
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return;
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}
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