mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-11 20:11:18 +03:00
Logging cleanup (#69)
* Mac OS X 10.6 & More C++03 Support * Fix SDL2 options.txt loading for C++03 * Output/Logging Overhaul * Added StandardOut class * Renamed LOGX macros to LOG_X * Removed LogMsg macros in favor of LOG_X * Added console window for debug Windows builds * Updated Xcode Project + StandardOut.hpp + StandardOut.cpp * StandardOut_windows * Replaced the Windows #ifdefs in StandardOut with StandardOut_windows --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
This commit is contained in:
@@ -8,14 +8,15 @@
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#include <RakPeer.h>
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#include "ClientSideNetworkHandler.hpp"
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#include "common/Utils.hpp"
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#include "client/gui/screens/StartMenuScreen.hpp"
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// This lets you make the client shut up and not log events in the debug console.
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#define VERBOSE_CLIENT
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#if defined(ORIGINAL_CODE) || defined(VERBOSE_CLIENT)
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#define puts_ignorable(str) puts(str)
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#define printf_ignorable(str, ...) printf(str, __VA_ARGS__)
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#define puts_ignorable(str) LOG_I(str)
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#define printf_ignorable(str, ...) LOG_I(str, __VA_ARGS__)
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#else
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#define puts_ignorable(str)
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#define printf_ignorable(str, ...)
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@@ -42,7 +43,7 @@ void ClientSideNetworkHandler::levelGenerated(Level* level)
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void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& rakGuid) // server guid
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{
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RakNet::RakNetGUID localGuid = ((RakNet::RakPeer*)m_pServerPeer)->GetMyGUID();
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printf_ignorable("onConnect, server guid: %s, local guid: %s\n", rakGuid.ToString(), localGuid.ToString());
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printf_ignorable("onConnect, server guid: %s, local guid: %s", rakGuid.ToString(), localGuid.ToString());
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m_serverGUID = rakGuid;
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@@ -167,7 +168,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, MovePla
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Entity* pEntity = m_pLevel->getEntity(packet->m_id);
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if (!pEntity)
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{
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LogMsg("No player with id %d", packet->m_id);
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LOG_E("No player with id %d", packet->m_id);
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return;
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}
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@@ -181,7 +182,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, PlaceBl
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Player* pPlayer = (Player*)m_pLevel->getEntity(pPlaceBlockPkt->m_playerID);
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if (!pPlayer)
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{
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LogMsg("No player with id %d", pPlaceBlockPkt->m_playerID);
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LOG_E("No player with id %d", pPlaceBlockPkt->m_playerID);
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return;
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}
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@@ -218,7 +219,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, RemoveB
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Player* pPlayer = (Player*)m_pLevel->getEntity(pRemoveBlockPkt->m_playerID);
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if (!pPlayer)
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{
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LogMsg("No player with id %d", pRemoveBlockPkt->m_playerID);
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LOG_E("No player with id %d", pRemoveBlockPkt->m_playerID);
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return;
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}
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@@ -260,14 +261,14 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, ChunkDa
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{
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if (!m_pLevel)
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{
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puts("Level @ handle ChunkDataPacket is 0");
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LOG_E("Level @ handle ChunkDataPacket is 0");
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return;
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}
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LevelChunk* pChunk = m_pLevel->getChunkSource()->create(pChunkDataPkt->m_x, pChunkDataPkt->m_z);
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if (!pChunk || pChunk->isEmpty())
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{
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puts("Failed to find write-able chunk");
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LOG_E("Failed to find write-able chunk");
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// @BUG: Not trying again.
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return;
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}
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@@ -348,17 +349,15 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, PlayerE
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if (!pPlayer)
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return;
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#ifndef ORIGINAL_CODE
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if (!Item::items[pPlayerEquipmentPkt->m_itemID])
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{
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LogMsg("That item %d doesn't actually exist!", pPlayerEquipmentPkt->m_itemID);
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LOG_W("That item %d doesn't actually exist!", pPlayerEquipmentPkt->m_itemID);
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return;
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}
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#endif
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if (pPlayer->m_guid == m_pServerPeer->GetMyGUID())
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{
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puts("Attempted to modify local player's inventory");
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LOG_W("Attempted to modify local player's inventory");
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return;
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}
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@@ -374,7 +373,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& guid, LevelDataP
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bs->Read(magicNum);
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if (magicNum != compMagic && magicNum != uncompMagic)
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{
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LogMsg("Error, invalid level data packet with magic %d", magicNum);
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LOG_E("Invalid level data packet with magic %d", magicNum);
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return;
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}
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@@ -386,7 +385,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& guid, LevelDataP
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bs->Read(uncompSize);
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bs->Read(compSize);
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LogMsg("Decompressing level data. Compressed: %d bytes, uncompressed: %d bytes", compSize, uncompSize);
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LOG_I("Decompressing level data. Compressed: %d bytes, uncompressed: %d bytes", compSize, uncompSize);
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// Read the compressed data.
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uint8_t* pCompData = new uint8_t[compSize];
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@@ -399,7 +398,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& guid, LevelDataP
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// If we couldn't, bail
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if (!pUncompData)
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{
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LogMsg("Error, can't decompress level data");
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LOG_E("Failed to decompress level data!");
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return;
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}
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@@ -421,7 +420,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& guid, LevelDataP
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if (chunksX != C_MAX_CHUNKS_X || chunksZ != C_MAX_CHUNKS_Z)
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{
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LogMsg("Error, we don't yet support a level of size %d x %d chunks. Some chunks may disappear or be regenerated.", chunksX, chunksZ);
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LOG_E("We don't yet support a level of size %d x %d chunks. Some chunks may disappear or be regenerated.", chunksX, chunksZ);
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}
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for (int x = 0; x < chunksX; x++)
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@@ -433,7 +432,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& guid, LevelDataP
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if (magicNum != chunkSepMagic)
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{
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_FAIL_BECAUSE_INVALID:
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LogMsg("Error, aborting because level data is invalid, reading chunk %d, %d. Magic: %d", x, z, magicNum);
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LOG_E("Aborting because level data is invalid, reading chunk %d, %d. Magic: %d", x, z, magicNum);
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return;
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}
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@@ -445,7 +444,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& guid, LevelDataP
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LevelChunk* pChunk = m_pLevel->getChunk(x, z);
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if (!pChunk || pChunk->isEmpty())
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LogMsg("Error, no chunk at %d, %d", x, z);
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LOG_E("No chunk at %d, %d", x, z);
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// continue reading anyway to skip over the offending chunk
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@@ -7,13 +7,14 @@
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********************************************************************/
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#include "ServerSideNetworkHandler.hpp"
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#include "common/Utils.hpp"
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// This lets you make the server shut up and not log events in the debug console.
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#define VERBOSE_SERVER
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#if defined(ORIGINAL_CODE) || defined(VERBOSE_SERVER)
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#define puts_ignorable(str) puts(str)
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#define printf_ignorable(str, ...) printf(str, __VA_ARGS__)
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#define puts_ignorable(str) LOG_I(str)
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#define printf_ignorable(str, ...) LOG_I(str, __VA_ARGS__)
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#else
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#define puts_ignorable(str)
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#define printf_ignorable(str, ...)
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@@ -60,7 +61,7 @@ void ServerSideNetworkHandler::levelGenerated(Level* level)
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void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& guid)
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{
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printf_ignorable("onNewClient, client guid: %s\n", guid.ToString());
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printf_ignorable("onNewClient, client guid: %s", guid.ToString());
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}
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void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
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@@ -98,7 +99,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& guid, LoginPacke
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// if they're already online, fail
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if (getPlayerByGUID(guid))
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{
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printf("That player is already in the world!\n");
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LOG_E("That player is already in the world!");
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return;
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}
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@@ -152,7 +153,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& guid, MessagePac
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OnlinePlayer* pOP = getPlayerByGUID(guid);
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if (!pOP)
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{
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printf("MessagePacket: That jerk %s doesn't actually exist\n", guid.ToString());
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LOG_W("MessagePacket: That jerk %s doesn't actually exist", guid.ToString());
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return;
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}
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@@ -163,7 +164,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& guid, MessagePac
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if (msg[0] == '/')
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{
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printf("CMD: %s: %s\n", pOP->m_pPlayer->m_name.c_str(), msg.c_str());
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LOG_I("CMD: %s: %s", pOP->m_pPlayer->m_name.c_str(), msg.c_str());
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std::stringstream ss(msg);
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ss.get(); // skip the /
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@@ -190,7 +191,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& guid, MessagePac
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return;
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}
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printf("MSG: <%s> %s\n", pOP->m_pPlayer->m_name.c_str(), msg.c_str());
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LOG_I("MSG: <%s> %s", pOP->m_pPlayer->m_name.c_str(), msg.c_str());
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// send everyone the message
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std::string gameMessage = "<" + pOP->m_pPlayer->m_name + "> " + msg;
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@@ -268,21 +269,21 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& guid, PlayerEqui
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Player* pPlayer = (Player*)m_pLevel->getEntity(packet->m_playerID);
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if (!pPlayer)
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{
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LogMsg("No player with id %d", packet->m_playerID);
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LOG_W("No player with id %d", packet->m_playerID);
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return;
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}
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#ifndef ORIGINAL_CODE
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if (!Item::items[packet->m_itemID])
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{
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LogMsg("That item %d doesn't actually exist!", packet->m_itemID);
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LOG_W("That item %d doesn't actually exist!", packet->m_itemID);
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return;
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}
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#endif
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if (pPlayer->m_guid == m_pRakNetPeer->GetMyGUID())
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{
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puts("Attempted to modify local player's inventory");
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LOG_W("Attempted to modify local player's inventory");
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return;
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}
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@@ -304,7 +305,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& guid, RequestChu
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LevelChunk* pChunk = m_pLevel->getChunk(packet->m_x, packet->m_z);
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if (!pChunk)
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{
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LogMsg("No chunk at %d, %d", packet->m_x, packet->m_z);
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LOG_E("No chunk at %d, %d", packet->m_x, packet->m_z);
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return;
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}
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@@ -61,7 +61,7 @@ void LevelDataPacket::write(RakNet::BitStream* pbs)
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if (pCompressedData)
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{
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float ratio = 100.0f * float(compSize) / float(uncompSize);
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//LogMsg("Compression ratio: %.2f (%d comp, %d uncomp)", ratio, int(compSize), int(uncompSize));
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//LOG_I("Compression ratio: %.2f (%d comp, %d uncomp)", ratio, int(compSize), int(uncompSize));
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int cs2 = int(compSize), us2 = int(uncompSize);
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bs.Reset();
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@@ -73,7 +73,7 @@ void LevelDataPacket::write(RakNet::BitStream* pbs)
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}
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else
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{
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//LogMsg("Level not compressed.");
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//LOG_I("Level not compressed.");
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}
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pbs->Write(bs);
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