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Logging cleanup (#69)
* Mac OS X 10.6 & More C++03 Support * Fix SDL2 options.txt loading for C++03 * Output/Logging Overhaul * Added StandardOut class * Renamed LOGX macros to LOG_X * Removed LogMsg macros in favor of LOG_X * Added console window for debug Windows builds * Updated Xcode Project + StandardOut.hpp + StandardOut.cpp * StandardOut_windows * Replaced the Windows #ifdefs in StandardOut with StandardOut_windows --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
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@@ -381,8 +381,9 @@
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<ClInclude Include="$(MC_ROOT)\thirdparty\zlib\zconf.h" />
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<ClInclude Include="$(MC_ROOT)\thirdparty\zlib\zlib.h" />
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<ClInclude Include="$(MC_ROOT)\thirdparty\zlib\zutil.h" />
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<ClInclude Include="..\..\..\compat\KeyCodes.hpp" />
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<ClInclude Include="..\..\..\compat\SDLKeyCodes.h" />
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<ClInclude Include="$(MC_ROOT)\compat\KeyCodes.hpp" />
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<ClInclude Include="$(MC_ROOT)\compat\SDLKeyCodes.h" />
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<ClInclude Include="$(MC_ROOT)\source\common\StandardOut.hpp" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="$(MC_ROOT)\compat\GLExt.cpp" />
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@@ -390,6 +391,7 @@
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<ClCompile Include="$(MC_ROOT)\platforms\windows\AppPlatform_windows.cpp" />
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<ClCompile Include="$(MC_ROOT)\platforms\windows\main.cpp" />
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<ClCompile Include="$(MC_ROOT)\platforms\windows\SoundSystemWindows.cpp" />
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<ClInclude Include="$(MC_ROOT)\platforms\windows\StandardOut_windows.hpp" />
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<ClCompile Include="$(MC_ROOT)\source\App.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\AppPlatform.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\gui\components\AvailableGamesList.cpp" />
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@@ -727,6 +729,8 @@
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<ClCompile Include="$(MC_ROOT)\thirdparty\zlib\trees.c" />
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<ClCompile Include="$(MC_ROOT)\thirdparty\zlib\uncompr.c" />
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<ClCompile Include="$(MC_ROOT)\thirdparty\zlib\zutil.c" />
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<ClCompile Include="..\..\..\source\common\StandardOut.cpp" />
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<ClCompile Include="..\StandardOut_windows.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="$(MC_ROOT)\thirdparty\raknet\CMakeLists.txt" />
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