Logging cleanup (#69)

* Mac OS X 10.6 & More C++03 Support

* Fix SDL2 options.txt loading for C++03

* Output/Logging Overhaul
* Added StandardOut class
* Renamed LOGX macros to LOG_X
* Removed LogMsg macros in favor of LOG_X
* Added console window for debug Windows builds

* Updated Xcode Project
+ StandardOut.hpp
+ StandardOut.cpp

* StandardOut_windows
* Replaced the Windows #ifdefs in StandardOut with StandardOut_windows

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
This commit is contained in:
Brent
2023-08-28 02:55:41 -05:00
committed by GitHub
parent f7915a1dab
commit 5c1ea03747
43 changed files with 326 additions and 207 deletions

View File

@@ -252,14 +252,14 @@ void xglGenBuffers(GLsizei num, GLuint* buffers)
g_GLBuffers[g_NextGLBufferID] = new GLBuffer(g_NextGLBufferID);
}
LogMsg("g_NextGLBufferID=%d", g_NextGLBufferID);
LOG_I("g_NextGLBufferID=%d", g_NextGLBufferID);
}
void xglAssert2(bool condition, const char* condstr, const char* file, int line)
{
if (condition) return;
LogMsg("Error: Assertion failed at %s:%d: %s", file, line, condstr);
LOG_E("Error: Assertion failed at %s:%d: %s", file, line, condstr);
#ifdef _MSC_VER
assert(false);