mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-23 20:09:46 +03:00
macOS Support & AppPlatform Cleanup (#57)
* macOS Support & Cleanup * Fix malformed comments in build-wasm.bat * Emscripten Fixes * * Add shebang to the grabsounds.py script Since it was changed from rw- to rwx, I'll add the shebang so that it actually runs properly. * * Re-add the patch_data and readme files. * * Remove sound data. * Fix some more things. * Think it's ready to pull now... --------- Co-authored-by: BrentDaMage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
This commit is contained in:
@@ -14,10 +14,10 @@ void ItemSpriteRenderer::render(Entity* pEntity, float x, float y, float z, floa
|
||||
glScalef(0.5f, 0.5f, 0.5f);
|
||||
bindTexture(C_ITEMS_NAME);
|
||||
|
||||
float texU_1 = float(16 * (m_sprite % 16)) / 256.0f;
|
||||
/*float texU_1 = float(16 * (m_sprite % 16)) / 256.0f;
|
||||
float texU_2 = float(16 * (m_sprite % 16 + 1)) / 256.0f;
|
||||
float texV_1 = float(16 * (m_sprite / 16)) / 256.0f;
|
||||
float texV_2 = float(16 * (m_sprite / 16 + 1)) / 256.0f;
|
||||
float texV_2 = float(16 * (m_sprite / 16 + 1)) / 256.0f;*/
|
||||
|
||||
glRotatef(180.0f - m_pDispatcher->m_yaw, 0.0f, 1.0f, 0.0f);
|
||||
glRotatef(-m_pDispatcher->m_pitch, 1.0f, 0.0f, 0.0f);
|
||||
|
||||
Reference in New Issue
Block a user