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* Change long to TLong.
This allows a potential linux port to become reality much easier.
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@@ -32,11 +32,11 @@ struct PlayerData
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struct LevelData
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{
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LevelData();
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LevelData(long seed, const std::string&, int);
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LevelData(TLong seed, const std::string&, int);
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long m_seed = 0;
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TLong m_seed = 0;
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Pos m_spawnPos;
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long field_10 = 0;
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TLong field_10 = 0;
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int field_14 = 0;
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int field_18 = 0;
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int field_1C = 0;
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