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Renderer: Implement frontal third-person
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@@ -136,6 +136,7 @@ void GameRenderer::moveCameraToPlayer(float f)
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if (m_pMinecraft->getOptions()->m_bThirdPerson)
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{
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float v11 = field_30 + (field_2C - field_30) * f;
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#if 0
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if (m_pMinecraft->getOptions()->field_241)
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{
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glTranslatef(0.0f, 0.0f, -v11);
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@@ -143,6 +144,8 @@ void GameRenderer::moveCameraToPlayer(float f)
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glRotatef(field_40 + (field_3C - field_40) * f, 0.0f, 1.0f, 0.0f);
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}
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else
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#endif
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#if 1
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{
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float mob_yaw = pMob->m_yaw;
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float mob_pitch = pMob->m_pitch;
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@@ -182,6 +185,7 @@ void GameRenderer::moveCameraToPlayer(float f)
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glRotatef(mob_yaw - pMob->m_yaw, 0.0f, 1.0f, 0.0f);
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glRotatef(mob_pitch - pMob->m_pitch, 1.0f, 0.0f, 0.0f);
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}
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#endif
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}
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else
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{
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@@ -193,6 +197,11 @@ void GameRenderer::moveCameraToPlayer(float f)
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glRotatef(pMob->field_60 + f * (pMob->m_pitch - pMob->field_60), 1.0f, 0.0f, 0.0f);
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glRotatef(pMob->field_5C + f * (pMob->m_yaw - pMob->field_5C) + 180.0f, 0.0f, 1.0f, 0.0f);
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}
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else
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{
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glRotatef(pMob->field_60, -1.0f, 0.0f, 0.0f);
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glRotatef(pMob->field_5C, 0.0f, 1.0f, 0.0f);
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}
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glTranslatef(0.0f, headHeightDiff, 0.0f);
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}
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