From 5313fbedd71473974e7678071080540dabad42a1 Mon Sep 17 00:00:00 2001 From: Marioiscool246 Date: Wed, 9 Aug 2023 03:37:16 -0400 Subject: [PATCH] Fix incorrect axes being used for clip min/max (#44) Co-authored-by: Marioiscool246 --- source/client/common/AABB.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/source/client/common/AABB.cpp b/source/client/common/AABB.cpp index a6fd448..bd7b5c8 100644 --- a/source/client/common/AABB.cpp +++ b/source/client/common/AABB.cpp @@ -31,10 +31,10 @@ HitResult AABB::clip(const Vec3& vec1, const Vec3& vec2) bClipMinX = vec1.clipX(vec2, min.x, clipMinX); bClipMaxX = vec1.clipX(vec2, max.x, clipMaxX); - bClipMinY = vec1.clipX(vec2, min.y, clipMinY); - bClipMaxY = vec1.clipX(vec2, max.y, clipMaxY); - bClipMinZ = vec1.clipX(vec2, min.z, clipMinZ); - bClipMaxZ = vec1.clipX(vec2, max.z, clipMaxZ); + bClipMinY = vec1.clipY(vec2, min.y, clipMinY); + bClipMaxY = vec1.clipY(vec2, max.y, clipMaxY); + bClipMinZ = vec1.clipZ(vec2, min.z, clipMinZ); + bClipMaxZ = vec1.clipZ(vec2, max.z, clipMaxZ); // if (bClipMinX)