* Improve the level sending mechanism in the game.

Instead of sending a request for each chunk one by one, and in sequence, send all the level data in one block.

I know this is not the best solution since we are working with UDP here, but it's way faster than loading the level chunk by chunk. In a blink of an eye, the level has already loaded.
This commit is contained in:
iProgramInCpp
2023-08-12 23:14:13 +03:00
parent 944eb3ace4
commit 498fe048cd
12 changed files with 246 additions and 10 deletions

View File

@@ -44,6 +44,7 @@ void ChunkDataPacket::write(RakNet::BitStream* bs)
}
}
m_data.ResetReadPointer();
bs->Write(m_data);
}
@@ -52,4 +53,5 @@ void ChunkDataPacket::read(RakNet::BitStream* bs)
bs->Read(m_x);
bs->Read(m_z);
bs->Read(m_data);
m_data.ResetReadPointer();
}