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* Improve the level sending mechanism in the game.
Instead of sending a request for each chunk one by one, and in sequence, send all the level data in one block. I know this is not the best solution since we are working with UDP here, but it's way faster than loading the level chunk by chunk. In a blink of an eye, the level has already loaded.
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@@ -44,6 +44,7 @@ void ChunkDataPacket::write(RakNet::BitStream* bs)
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}
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}
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m_data.ResetReadPointer();
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bs->Write(m_data);
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}
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@@ -52,4 +53,5 @@ void ChunkDataPacket::read(RakNet::BitStream* bs)
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bs->Read(m_x);
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bs->Read(m_z);
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bs->Read(m_data);
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m_data.ResetReadPointer();
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}
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