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* Improve the level sending mechanism in the game.
Instead of sending a request for each chunk one by one, and in sequence, send all the level data in one block. I know this is not the best solution since we are working with UDP here, but it's way faster than loading the level chunk by chunk. In a blink of an eye, the level has already loaded.
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@@ -76,3 +76,7 @@ void NetEventCallback::handle(const RakNet::RakNetGUID& guid, ChunkDataPacket* p
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void NetEventCallback::handle(const RakNet::RakNetGUID& guid, PlayerEquipmentPacket* packet)
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{
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}
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void NetEventCallback::handle(const RakNet::RakNetGUID& guid, LevelDataPacket* packet)
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{
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}
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