* Improve the level sending mechanism in the game.

Instead of sending a request for each chunk one by one, and in sequence, send all the level data in one block.

I know this is not the best solution since we are working with UDP here, but it's way faster than loading the level chunk by chunk. In a blink of an eye, the level has already loaded.
This commit is contained in:
iProgramInCpp
2023-08-12 23:14:13 +03:00
parent 944eb3ace4
commit 498fe048cd
12 changed files with 246 additions and 10 deletions

View File

@@ -76,3 +76,7 @@ void NetEventCallback::handle(const RakNet::RakNetGUID& guid, ChunkDataPacket* p
void NetEventCallback::handle(const RakNet::RakNetGUID& guid, PlayerEquipmentPacket* packet)
{
}
void NetEventCallback::handle(const RakNet::RakNetGUID& guid, LevelDataPacket* packet)
{
}