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* Improve the level sending mechanism in the game.
Instead of sending a request for each chunk one by one, and in sequence, send all the level data in one block. I know this is not the best solution since we are working with UDP here, but it's way faster than loading the level chunk by chunk. In a blink of an eye, the level has already loaded.
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@@ -36,6 +36,9 @@ Packet* MinecraftPackets::createPacket(int type)
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return new ChunkDataPacket;
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case PACKET_PLAYER_EQUIPMENT:
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return new PlayerEquipmentPacket;
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case PACKET_LEVEL_DATA:
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return new LevelDataPacket;
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}
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return nullptr;
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