* Improve the level sending mechanism in the game.

Instead of sending a request for each chunk one by one, and in sequence, send all the level data in one block.

I know this is not the best solution since we are working with UDP here, but it's way faster than loading the level chunk by chunk. In a blink of an eye, the level has already loaded.
This commit is contained in:
iProgramInCpp
2023-08-12 23:14:13 +03:00
parent 944eb3ace4
commit 498fe048cd
12 changed files with 246 additions and 10 deletions

View File

@@ -36,6 +36,9 @@ Packet* MinecraftPackets::createPacket(int type)
return new ChunkDataPacket;
case PACKET_PLAYER_EQUIPMENT:
return new PlayerEquipmentPacket;
case PACKET_LEVEL_DATA:
return new LevelDataPacket;
}
return nullptr;