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* Improve the level sending mechanism in the game.
Instead of sending a request for each chunk one by one, and in sequence, send all the level data in one block. I know this is not the best solution since we are working with UDP here, but it's way faster than loading the level chunk by chunk. In a blink of an eye, the level has already loaded.
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@@ -567,6 +567,7 @@ bool DeleteDirectory(const std::string& name, bool unused);
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// compress and decompress stuff with zlib: ( you must SAFE_DELETE_ARRAY what it returns )
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uint8_t* ZlibInflateToMemory(uint8_t* pInput, size_t compressedSize, size_t decompressedSize);
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uint8_t* ZlibDeflateToMemory(uint8_t* pInput, size_t sizeBytes, size_t *compressedSizeOut);
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uint8_t* ZlibDeflateToMemoryLvl(uint8_t* pInput, size_t sizeBytes, size_t* compressedSizeOut, int level);
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// things that we added:
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#ifndef ORIGINAL_CODE
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