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* Add Saplings
* Add headers to CreateWorldScreen and SavingWorldScreen
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@@ -156,7 +156,7 @@ Inventory::Inventory(Player* pPlayer)
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m_items[41] = Tile::clay->m_ID;
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m_items[42] = Tile::farmland->m_ID;
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m_items[43] = Tile::lapisOre->m_ID;
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m_items[44] = Item::door_iron->m_itemID;
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m_items[44] = Tile::sapling->m_ID;
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#endif
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}
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