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Merge devel into master (#78)
* * Turn survival back on for now. * * Add TP command. * * Fix fall damage reset. * * Mob hitting works. I've disabled entity shading though. Will get back to it at some point, promise! * * Knockback * * Mobs now rotate when they die. * * Fire fix
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@@ -602,6 +602,9 @@ void Entity::reset()
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field_5C = m_yaw;
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field_60 = m_pitch;
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m_bRemoved = false;
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m_distanceFallen = 0.0f;
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field_D5 = false;
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field_C0 = 0;
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}
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void Entity::interpolateTurn(float yaw, float pitch)
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