diff --git a/source/Renderer/GameRenderer.cpp b/source/Renderer/GameRenderer.cpp index 58a3a95..15cadd5 100644 --- a/source/Renderer/GameRenderer.cpp +++ b/source/Renderer/GameRenderer.cpp @@ -432,6 +432,10 @@ void GameRenderer::renderLevel(float f) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); setupFog(0); +#ifndef ORIGINAL_CODE + glShadeModel(GL_SMOOTH); +#endif + glEnable(GL_BLEND); glDisable(GL_CULL_FACE); // glDepthMask(false); -- added in 0.1.1j. Introduces more issues than fixes @@ -441,7 +445,11 @@ void GameRenderer::renderLevel(float f) pLR->render(pMob, 1, f); glDepthMask(true); - + + +#ifndef ORIGINAL_CODE + glShadeModel(GL_FLAT); +#endif glEnable(GL_CULL_FACE); glDisable(GL_BLEND);