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https://github.com/celisej567/mcpe.git
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Options Logic Cleanup (#71)
* Output/Logging Overhaul * Added StandardOut class * Renamed LOGX macros to LOG_X * Removed LogMsg macros in favor of LOG_X * Added console window for debug Windows builds * Options Refactor * Moved options loading code from AppPlatform classes to Options class * Added AppPlatform::singleton() * Minecraft::m_options is now only accessible via Minecraft::getOptions() (as it should be) * Making this work with SDL2 next * Options Cleanup for SDL2 * Added AppPlatform::hasFileSystemAccess() * Options won't try to load if hasFileSystemAccess returns false. Emscripten build will be happy. --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
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@@ -68,18 +68,18 @@ void LocalPlayer::animateRespawn()
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void LocalPlayer::calculateFlight(float x, float y, float z)
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{
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float f1 = m_pMinecraft->m_options.field_244;
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float f1 = m_pMinecraft->getOptions()->field_244;
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float x1 = f1 * x;
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float z1 = f1 * z;
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float y1 = 0.0f;
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if (Keyboard::isKeyDown(m_pMinecraft->m_options.getKey(KM_FLY_UP)))
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if (Keyboard::isKeyDown(m_pMinecraft->getOptions()->getKey(KM_FLY_UP)))
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y1 = f1 * 0.2f;
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if (Keyboard::isKeyDown(m_pMinecraft->m_options.getKey(KM_FLY_DOWN)))
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if (Keyboard::isKeyDown(m_pMinecraft->getOptions()->getKey(KM_FLY_DOWN)))
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y1 = f1 * -0.2f;
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field_BFC += x1;
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float f2 = m_pMinecraft->m_options.field_8 * 0.35f;
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float f2 = m_pMinecraft->getOptions()->field_8 * 0.35f;
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float f3 = f2 * (field_BFC - field_C00);
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float f4 = field_C04 + 0.5f * (f3 - field_C04);
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field_C04 = f4;
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@@ -128,7 +128,7 @@ int LocalPlayer::move(float x, float y, float z)
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int result = 0;
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LocalPlayer* pLP = m_pMinecraft->m_pLocalPlayer;
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if (Minecraft::DEADMAU5_CAMERA_CHEATS && pLP == this && m_pMinecraft->m_options.m_bFlyCheat)
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if (Minecraft::DEADMAU5_CAMERA_CHEATS && pLP == this && m_pMinecraft->getOptions()->m_bFlyCheat)
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{
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//@HUH: Using m_pMinecraft->m_pLocalPlayer instead of this, even though they're the same
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pLP->m_bNoCollision = true;
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@@ -194,7 +194,7 @@ int LocalPlayer::move(float x, float y, float z)
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return 1;
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// are we trying to walk into stairs or a slab?
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if (tileOnTop != Tile::stairs_stone->m_ID && tileOnTop != Tile::stairs_wood->m_ID && tileOnTop != Tile::stoneSlabHalf->m_ID && m_pMinecraft->m_options.m_bAutoJump)
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if (tileOnTop != Tile::stairs_stone->m_ID && tileOnTop != Tile::stairs_wood->m_ID && tileOnTop != Tile::stoneSlabHalf->m_ID && m_pMinecraft->getOptions()->m_bAutoJump)
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// Nope, we're walking towards a full block. Trigger an auto jump.
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m_nAutoJumpFrames = 1;
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}
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