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Options Logic Cleanup (#71)
* Output/Logging Overhaul * Added StandardOut class * Renamed LOGX macros to LOG_X * Removed LogMsg macros in favor of LOG_X * Added console window for debug Windows builds * Options Refactor * Moved options loading code from AppPlatform classes to Options class * Added AppPlatform::singleton() * Minecraft::m_options is now only accessible via Minecraft::getOptions() (as it should be) * Making this work with SDL2 next * Options Cleanup for SDL2 * Added AppPlatform::hasFileSystemAccess() * Options won't try to load if hasFileSystemAccess returns false. Emscripten build will be happy. --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
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@@ -327,7 +327,7 @@ void ItemInHandRenderer::renderScreenEffect(float f)
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renderFire(f);
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}
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if (m_pMinecraft->m_pLocalPlayer->isInWall() && !m_pMinecraft->m_options.m_bFlyCheat)
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if (m_pMinecraft->m_pLocalPlayer->isInWall() && !m_pMinecraft->getOptions()->m_bFlyCheat)
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{
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int fx = Mth::floor(m_pMinecraft->m_pLocalPlayer->m_pos.x);
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int fy = Mth::floor(m_pMinecraft->m_pLocalPlayer->m_pos.y);
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