Options Logic Cleanup (#71)

* Output/Logging Overhaul
* Added StandardOut class
* Renamed LOGX macros to LOG_X
* Removed LogMsg macros in favor of LOG_X
* Added console window for debug Windows builds

* Options Refactor
* Moved options loading code from AppPlatform classes to Options class
* Added AppPlatform::singleton()
* Minecraft::m_options is now only accessible via Minecraft::getOptions() (as it should be)
* Making this work with SDL2 next

* Options Cleanup for SDL2

* Added AppPlatform::hasFileSystemAccess()
* Options won't try to load if hasFileSystemAccess returns false. Emscripten build will be happy.

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
This commit is contained in:
Brent
2023-09-04 04:11:36 -05:00
committed by GitHub
parent cd4c469571
commit 2e55f99a54
25 changed files with 355 additions and 275 deletions

View File

@@ -327,7 +327,7 @@ void ItemInHandRenderer::renderScreenEffect(float f)
renderFire(f);
}
if (m_pMinecraft->m_pLocalPlayer->isInWall() && !m_pMinecraft->m_options.m_bFlyCheat)
if (m_pMinecraft->m_pLocalPlayer->isInWall() && !m_pMinecraft->getOptions()->m_bFlyCheat)
{
int fx = Mth::floor(m_pMinecraft->m_pLocalPlayer->m_pos.x);
int fy = Mth::floor(m_pMinecraft->m_pLocalPlayer->m_pos.y);