mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-17 20:10:23 +03:00
Options Logic Cleanup (#71)
* Output/Logging Overhaul * Added StandardOut class * Renamed LOGX macros to LOG_X * Removed LogMsg macros in favor of LOG_X * Added console window for debug Windows builds * Options Refactor * Moved options loading code from AppPlatform classes to Options class * Added AppPlatform::singleton() * Minecraft::m_options is now only accessible via Minecraft::getOptions() (as it should be) * Making this work with SDL2 next * Options Cleanup for SDL2 * Added AppPlatform::hasFileSystemAccess() * Options won't try to load if hasFileSystemAccess returns false. Emscripten build will be happy. --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
This commit is contained in:
@@ -84,12 +84,12 @@ void GameRenderer::unZoomRegion()
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void GameRenderer::setupCamera(float f, int i)
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{
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field_8 = float(256 >> m_pMinecraft->m_options.m_iViewDistance);
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field_8 = float(256 >> m_pMinecraft->getOptions()->m_iViewDistance);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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if (m_pMinecraft->m_options.m_bAnaglyphs)
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if (m_pMinecraft->getOptions()->m_bAnaglyphs)
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{
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glTranslatef(float(1 - 2 * i) * 0.07f, 0.0f, 0.0f);
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}
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@@ -106,13 +106,13 @@ void GameRenderer::setupCamera(float f, int i)
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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if (m_pMinecraft->m_options.m_bAnaglyphs)
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if (m_pMinecraft->getOptions()->m_bAnaglyphs)
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{
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glTranslatef(float(2 * i - 1) * 0.1f, 0.0f, 0.0f);
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}
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bobHurt(f);
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if (m_pMinecraft->m_options.m_bViewBobbing)
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if (m_pMinecraft->getOptions()->m_bViewBobbing)
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bobView(f);
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moveCameraToPlayer(f);
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@@ -130,10 +130,10 @@ void GameRenderer::moveCameraToPlayer(float f)
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glRotatef(field_5C + f * (field_58 - field_5C), 0.0f, 0.0f, 1.0f);
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if (m_pMinecraft->m_options.m_bThirdPerson)
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if (m_pMinecraft->getOptions()->m_bThirdPerson)
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{
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float v11 = field_30 + (field_2C - field_30) * f;
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if (m_pMinecraft->m_options.field_241)
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if (m_pMinecraft->getOptions()->field_241)
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{
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glTranslatef(0.0f, 0.0f, -v11);
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glRotatef(field_38 + (field_34 - field_38) * f, 1.0f, 0.0f, 0.0f);
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@@ -185,7 +185,7 @@ void GameRenderer::moveCameraToPlayer(float f)
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glTranslatef(0.0f, 0.0f, -0.1f);
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}
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if (!m_pMinecraft->m_options.field_241)
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if (!m_pMinecraft->getOptions()->field_241)
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{
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glRotatef(pMob->field_60 + f * (pMob->m_pitch - pMob->field_60), 1.0f, 0.0f, 0.0f);
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glRotatef(pMob->field_5C + f * (pMob->m_yaw - pMob->field_5C) + 180.0f, 0.0f, 1.0f, 0.0f);
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@@ -256,7 +256,7 @@ void GameRenderer::setupClearColor(float f)
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Level* pLevel = pMC->m_pLevel;
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Mob* pMob = pMC->m_pMobPersp;
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float x1 = 1.0f - powf(1.0f / float(4 - pMC->m_options.m_iViewDistance), 0.25f);
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float x1 = 1.0f - powf(1.0f / float(4 - pMC->getOptions()->m_iViewDistance), 0.25f);
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Vec3 skyColor = pLevel->getSkyColor(pMob, f), fogColor = pLevel->getFogColor(f);
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@@ -287,7 +287,7 @@ void GameRenderer::setupClearColor(float f)
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field_64 *= x2;
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field_68 *= x2;
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if (pMC->m_options.m_bAnaglyphs)
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if (pMC->getOptions()->m_bAnaglyphs)
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{
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float r = (field_60 * 30.0f + field_64 * 59.0f + field_68 * 11.0f) / 100.0f;
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float g = (field_60 * 30.0f + field_64 * 70.0f) / 100.0f;
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@@ -407,7 +407,7 @@ void GameRenderer::renderLevel(float f)
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fCamPos.y = pMob->field_98.y + (pMob->m_pos.y - pMob->field_98.y) * f;
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fCamPos.z = pMob->field_98.z + (pMob->m_pos.z - pMob->field_98.z) * f;
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bool bAnaglyph = m_pMinecraft->m_options.m_bAnaglyphs;
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bool bAnaglyph = m_pMinecraft->getOptions()->m_bAnaglyphs;
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LevelRenderer* pLR = m_pMinecraft->m_pLevelRenderer;
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ParticleEngine* pPE = m_pMinecraft->m_pParticleEngine;
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@@ -431,7 +431,7 @@ void GameRenderer::renderLevel(float f)
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saveMatrices();
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/*
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if (m_pMinecraft->m_options.m_iViewDistance <= 1)
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if (m_pMinecraft->getOptions()->m_iViewDistance <= 1)
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{
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#ifndef ORIGINAL_CODE
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// @NOTE: For whatever reason, Minecraft doesn't enable GL_FOG right away.
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@@ -446,7 +446,7 @@ void GameRenderer::renderLevel(float f)
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glEnable(GL_FOG);
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setupFog(1);
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if (m_pMinecraft->m_options.m_bAmbientOcclusion)
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if (m_pMinecraft->getOptions()->m_bAmbientOcclusion)
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glShadeModel(GL_SMOOTH);
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Frustum& frust = Frustum::frustum;
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@@ -537,7 +537,7 @@ void GameRenderer::render(float f)
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#ifndef ENH_DISABLE_TURN_ACCEL
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float multPitch = -1.0f;
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float mult1 = 2.0f * (0.2f + pMC->m_options.field_8 * 0.6f);
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float mult1 = 2.0f * (0.2f + pMC->getOptions()->field_8 * 0.6f);
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mult1 = mult1 * mult1 * mult1;
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float xd = 4.0f * mult1 * pMC->field_D20;
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@@ -552,10 +552,10 @@ void GameRenderer::render(float f)
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if (diff_field_84 > 3.0f)
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diff_field_84 = 3.0f;
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if (pMC->m_options.m_bInvertMouse)
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if (pMC->getOptions()->m_bInvertMouse)
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multPitch = 1.0f;
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if (!pMC->m_options.field_240)
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if (!pMC->getOptions()->field_240)
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{
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// @TODO: untangle this code
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float v17 = xd + m_rotZ;
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@@ -580,7 +580,7 @@ void GameRenderer::render(float f)
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}
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#else
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float multPitch = -1.0f;
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if (pMC->m_options.m_bInvertMouse)
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if (pMC->getOptions()->m_bInvertMouse)
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multPitch = 1.0f;
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float diff_field_84 = 1.0f;
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@@ -601,7 +601,7 @@ void GameRenderer::render(float f)
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if (t_keepPic < 0)
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{
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renderLevel(f);
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if (m_pMinecraft->m_options.m_bDontRenderGui)
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if (m_pMinecraft->getOptions()->m_bDontRenderGui)
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{
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if (!m_pMinecraft->m_pScreen)
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return;
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@@ -638,7 +638,7 @@ void GameRenderer::render(float f)
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debugText << "ReMinecraftPE " << m_pMinecraft->getVersionString();
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debugText << "\n" << m_shownFPS << " fps, " << m_shownChunkUpdates << " chunk updates";
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if (m_pMinecraft->m_options.m_bDebugText)
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if (m_pMinecraft->getOptions()->m_bDebugText)
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{
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if (m_pMinecraft->m_pLocalPlayer)
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{
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@@ -701,7 +701,7 @@ void GameRenderer::tick()
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}
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float bright = m_pMinecraft->m_pLevel->getBrightness(Mth::floor(pMob->m_pos.x), Mth::floor(pMob->m_pos.y), Mth::floor(pMob->m_pos.z));
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float x3 = float(3 - m_pMinecraft->m_options.m_iViewDistance);
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float x3 = float(3 - m_pMinecraft->getOptions()->m_iViewDistance);
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field_C++;
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@@ -718,27 +718,27 @@ void GameRenderer::renderItemInHand(float f, int i)
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{
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glLoadIdentity();
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if (m_pMinecraft->m_options.m_bAnaglyphs)
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if (m_pMinecraft->getOptions()->m_bAnaglyphs)
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glTranslatef(float(2 * i - 1) * 0.1f, 0.0f, 0.0f);
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glPushMatrix();
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bobHurt(f);
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if (m_pMinecraft->m_options.m_bViewBobbing)
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if (m_pMinecraft->getOptions()->m_bViewBobbing)
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bobView(f);
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if (!m_pMinecraft->m_options.m_bThirdPerson && !m_pMinecraft->m_options.m_bDontRenderGui)
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if (!m_pMinecraft->getOptions()->m_bThirdPerson && !m_pMinecraft->getOptions()->m_bDontRenderGui)
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m_pItemInHandRenderer->render(f);
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glPopMatrix();
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if (!m_pMinecraft->m_options.m_bThirdPerson)
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if (!m_pMinecraft->getOptions()->m_bThirdPerson)
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{
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m_pItemInHandRenderer->renderScreenEffect(f);
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bobHurt(f);
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}
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if (m_pMinecraft->m_options.m_bViewBobbing)
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if (m_pMinecraft->getOptions()->m_bViewBobbing)
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bobView(f);
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}
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