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Options Logic Cleanup (#71)
* Output/Logging Overhaul * Added StandardOut class * Renamed LOGX macros to LOG_X * Removed LogMsg macros in favor of LOG_X * Added console window for debug Windows builds * Options Refactor * Moved options loading code from AppPlatform classes to Options class * Added AppPlatform::singleton() * Minecraft::m_options is now only accessible via Minecraft::getOptions() (as it should be) * Making this work with SDL2 next * Options Cleanup for SDL2 * Added AppPlatform::hasFileSystemAccess() * Options won't try to load if hasFileSystemAccess returns false. Emscripten build will be happy. --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
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@@ -59,7 +59,7 @@ bool SelectWorldScreen::isInGameScreen()
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void SelectWorldScreen::keyPressed(int code)
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{
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#ifndef ORIGINAL_CODE
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if (m_pMinecraft->m_options.getKey(KM_MENU_OK) == code)
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if (m_pMinecraft->getOptions()->getKey(KM_MENU_OK) == code)
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m_pWorldSelectionList->selectItem(m_pWorldSelectionList->getItemAtPosition(m_width / 2, m_height / 2), false);
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m_btnUnknown.field_36 = true;
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@@ -67,10 +67,10 @@ void SelectWorldScreen::keyPressed(int code)
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if (m_btnUnknown.field_36)
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{
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if (m_pMinecraft->m_options.getKey(KM_LEFT) == code)
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if (m_pMinecraft->getOptions()->getKey(KM_LEFT) == code)
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m_pWorldSelectionList->stepLeft();
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if (m_pMinecraft->m_options.getKey(KM_RIGHT) == code)
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if (m_pMinecraft->getOptions()->getKey(KM_RIGHT) == code)
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m_pWorldSelectionList->stepRight();
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}
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