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Options Logic Cleanup (#71)
* Output/Logging Overhaul * Added StandardOut class * Renamed LOGX macros to LOG_X * Removed LogMsg macros in favor of LOG_X * Added console window for debug Windows builds * Options Refactor * Moved options loading code from AppPlatform classes to Options class * Added AppPlatform::singleton() * Minecraft::m_options is now only accessible via Minecraft::getOptions() (as it should be) * Making this work with SDL2 next * Options Cleanup for SDL2 * Added AppPlatform::hasFileSystemAccess() * Options won't try to load if hasFileSystemAccess returns false. Emscripten build will be happy. --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
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@@ -24,7 +24,14 @@ public:
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DLG_RENAME_MP_WORLD,
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};
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private:
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static AppPlatform* m_singleton;
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public:
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static AppPlatform* const singleton();
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AppPlatform();
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~AppPlatform();
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virtual void buyGame();
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virtual int checkLicense();
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virtual void createUserInput();
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@@ -39,7 +46,6 @@ public:
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virtual void showDialog(eDialogType);
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virtual void uploadPlatformDependentData(int, void*);
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virtual Texture loadTexture(const std::string&, bool);
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virtual std::vector<std::string> getOptionStrings();
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#ifndef ORIGINAL_CODE
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// Also add these to allow proper turning within the game.
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@@ -50,8 +56,7 @@ public:
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virtual void updateFocused(bool focused);
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// Also add this to allow proper text input within the game.
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virtual bool shiftPressed();
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// Also add this to allow option saving.
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virtual void setOptionStrings(const std::vector<std::string>& vec);
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virtual bool hasFileSystemAccess();
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// Also add this to allow dynamic patching.
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virtual std::string getPatchData();
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#endif
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