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* Add clouds! (optional feature)
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@@ -113,6 +113,7 @@ public:
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bool canSeeSky(int x, int y, int z);
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Vec3 getSkyColor(Entity* pEnt, float f);
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Vec3 getFogColor(float f);
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Vec3 getCloudColor(float f);
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bool isUnobstructed(AABB*);
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bool mayInteract(Player* player, int x, int y, int z);
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bool mayPlace(TileID tid, int x, int y, int z, bool b);
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