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* Add clouds! (optional feature)
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@@ -90,6 +90,7 @@ public:
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void render(Mob* pMob, int a, float b);
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void renderEntities(Vec3 pos, Culler*, float f);
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void renderSky(float);
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void renderClouds(float);
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void checkQueryResults(int, int);
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void renderSameAsLast(int, float);
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int renderChunks(int start, int end, int a, float b);
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@@ -137,7 +138,7 @@ public:
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Minecraft* m_pMinecraft;
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bool field_B8;
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int field_BC;
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int field_C0;
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int m_ticksSinceStart;
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//...
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int m_nBuffers;
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GLuint* m_pBuffers;
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