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* Replace the hardcoded SLASH define with an actual keybind.
This was a thing in released Minecraft
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@@ -412,28 +412,14 @@ void Gui::handleKeyPressed(int keyCode)
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return;
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}
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#ifdef PLATFORM_ANDROID
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// Android already has this defined
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#elif defined(_WIN32)
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#define AKEYCODE_SLASH VK_OEM_2
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#elif defined(USE_SDL)
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#define AKEYCODE_SLASH SDLVK_SLASH
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#else
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#error "Define the slash key here!"
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#endif
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if (keyCode == AKEYCODE_SLASH || m_pMinecraft->m_options.isKey(KM_CHAT, keyCode))
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if (m_pMinecraft->m_options.isKey(KM_CHAT_CMD, keyCode) || m_pMinecraft->m_options.isKey(KM_CHAT, keyCode))
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{
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if (m_pMinecraft->m_pScreen)
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return;
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m_pMinecraft->setScreen(new ChatScreen(keyCode == AKEYCODE_SLASH));
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m_pMinecraft->setScreen(new ChatScreen(m_pMinecraft->m_options.isKey(KM_CHAT_CMD, keyCode)));
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return;
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}
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#ifdef AKEYCODE_SLASH
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#undef AKEYCODE_SLASH
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#endif
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}
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void Gui::renderMessages(bool bShowAll)
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