* Split every Tile class into its own header file.

This commit is contained in:
iProgramInCpp
2023-08-10 13:27:30 +03:00
parent b768764734
commit 27a0057886
82 changed files with 1231 additions and 604 deletions

View File

@@ -6,7 +6,7 @@
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Tile.hpp"
#include "LiquidTile.hpp"
#include "world/level/Level.hpp"
LiquidTile::LiquidTile(int id, Material* pMtl) : Tile(id, pMtl == Material::lava ? TEXTURE_LAVA : TEXTURE_WATER, pMtl)