diff --git a/source/World/Tile/SandTile.cpp b/source/World/Tile/SandTile.cpp index 5f3e8d1..8be6438 100644 --- a/source/World/Tile/SandTile.cpp +++ b/source/World/Tile/SandTile.cpp @@ -56,7 +56,7 @@ void SandTile::checkSlide(Level* level, int x, int y, int z) // The original code attempts to spawn a falling tile entity, but it fails since it's not a player. // The falling sand tile #if defined(ORIGINAL_CODE) || defined(ENH_ALLOW_SAND_GRAVITY) - //level->addEntity(new FallingTile(level, float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f, m_ID)); + level->addEntity(new FallingTile(level, float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f, m_ID)); #endif } }