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* Improve the entity ID system, and add priority system. We should no longer have clashes.
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@@ -52,6 +52,11 @@ int Particle::getParticleTexture()
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return PT_PARTICLES;
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}
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bool Particle::isUnimportant()
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{
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return true;
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}
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Particle* Particle::scale(float f)
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{
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setSize(0.2f * f, 0.2f * f);
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