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* Add sponges.
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@@ -155,7 +155,7 @@ Inventory::Inventory(Player* pPlayer)
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m_items[40] = Tile::cloth->m_ID;
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m_items[41] = Tile::clay->m_ID;
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m_items[42] = Tile::farmland->m_ID;
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m_items[43] = Tile::lapisOre->m_ID;
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m_items[43] = Tile::sponge->m_ID;
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m_items[44] = Tile::sapling->m_ID;
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#endif
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}
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