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* Improve survival mode stuff.
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@@ -15,9 +15,6 @@ Player::Player(Level* pLevel) : Mob(pLevel)
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m_pInventory = new Inventory(this);
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// @TODO: GameMode::prepareInventory
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m_pInventory->prepareCreativeInventory();
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field_84 = 1.62f;
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Pos pos = m_pLevel->getSharedSpawnPos();
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