diff --git a/platforms/sdl/android/app/src/main/java/io/github/reminecraftpe/MainActivity.java b/platforms/sdl/android/app/src/main/java/io/github/reminecraftpe/MainActivity.java index 4af1dbd..074f0ab 100644 --- a/platforms/sdl/android/app/src/main/java/io/github/reminecraftpe/MainActivity.java +++ b/platforms/sdl/android/app/src/main/java/io/github/reminecraftpe/MainActivity.java @@ -2,9 +2,6 @@ package io.github.reminecraftpe; import android.os.Build; import android.os.Bundle; -import android.view.View; -import android.view.WindowInsets; -import android.view.WindowInsetsController; import android.view.WindowManager; import org.libsdl.app.SDLActivity; @@ -19,24 +16,4 @@ public class MainActivity extends SDLActivity { getWindow().getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES; } } - - @Override - @SuppressWarnings("deprecation") - public void onWindowFocusChanged(boolean hasFocus) { - super.onWindowFocusChanged(hasFocus); - - // Fullscreen - if (hasFocus) { - if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) { - getWindow().setDecorFitsSystemWindows(false); - WindowInsetsController controller = getWindow().getInsetsController(); - if (controller != null) { - controller.hide(WindowInsets.Type.systemBars()); - controller.setSystemBarsBehavior(WindowInsetsController.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE); - } - } else { - getWindow().getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY); - } - } - } } diff --git a/platforms/sdl/main.cpp b/platforms/sdl/main.cpp index 67d150d..784856a 100644 --- a/platforms/sdl/main.cpp +++ b/platforms/sdl/main.cpp @@ -368,6 +368,11 @@ int main(int argc, char *argv[]) } #endif + // Android Immersive Mode +#ifdef ANDROID + SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN); +#endif + // Setup Compatibility Layer If Needed #ifdef USE_GLES1_COMPATIBILITY_LAYER init_gles_compatibility_layer();