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* Oops
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@@ -195,10 +195,13 @@ void Screen::renderMenuBackground(float f)
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ym = 0.0f;
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xm = 1.0f;
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break;
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default:
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goto skip_rotate;
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}
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glRotatef(ang, xm, ym, 0.0f);
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skip_rotate:
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m_pMinecraft->m_pTextures->setSmoothing(true);
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m_pMinecraft->m_pTextures->setClampToEdge(true);
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m_pMinecraft->m_pTextures->loadAndBindTexture(std::string(g_panoramaList[i]));
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