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https://github.com/celisej567/mcpe.git
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* Add graph that shows how many verts are created every frame.
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@@ -13,6 +13,12 @@
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#include "Frustum.hpp"
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#include "renderer/GL/GL.hpp"
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// #define SHOW_VERTEX_COUNTER_GRAPHIC
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#if defined SHOW_VERTEX_COUNTER_GRAPHIC && !defined _DEBUG
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#undef SHOW_VERTEX_COUNTER_GRAPHIC
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#endif
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static int t_keepHitResult; // that is its address in v0.1.1j
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int t_keepPic;
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@@ -686,8 +692,60 @@ void GameRenderer::render(float f)
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debugText << "\nentities: " << m_pMinecraft->m_pLevel->m_entities.size();
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debugText << "\n" << m_pMinecraft->m_pLevelRenderer->gatherStats1();
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}
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#ifdef SHOW_VERTEX_COUNTER_GRAPHIC
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extern int g_nVertices; // Tesselator.cpp
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debugText << "\nverts: " << g_nVertices;
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static int vertGraph[200];
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memcpy(vertGraph, vertGraph + 1, sizeof(vertGraph) - sizeof(int));
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vertGraph [ (sizeof(vertGraph) / sizeof(vertGraph[0])) - 1 ] = g_nVertices;
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g_nVertices = 0;
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Tesselator& t = Tesselator::instance;
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int max = 0;
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for (int i = 0; i < 200; i++)
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max = std::max(max, vertGraph[i]);
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int maxht = 100;
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int h = int(Minecraft::height * Gui::InvGuiScale);
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glDisable(GL_DEPTH_TEST);
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glClear(GL_DEPTH_BUFFER_BIT);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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t.begin();
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t.color(1.0f, 1.0f, 1.0f, 0.15f);
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t.vertex(000, h-maxht, 0);
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t.vertex(000, h, 0);
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t.vertex(200, h, 0);
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t.vertex(200, h-maxht, 0);
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t.draw();
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t.begin();
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t.color(0.0f, 1.0f, 0.0f, 1.0f);
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for (int i = 0; i < 200 && max != 0; i++)
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{
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t.vertex(i + 0, h - (vertGraph[i] * maxht / max), 0);
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t.vertex(i + 0, h - 0, 0);
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t.vertex(i + 1, h - 0, 0);
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t.vertex(i + 1, h - (vertGraph[i] * maxht / max), 0);
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}
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t.draw();
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glEnable(GL_DEPTH_TEST);
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m_pMinecraft->m_pFont->drawShadow(std::to_string(max), 200, h - maxht, 0xFFFFFF);
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#endif
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m_pMinecraft->m_pFont->drawShadow(debugText.str(), 2, 2, 0xFFFFFF);
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#ifdef SHOW_VERTEX_COUNTER_GRAPHIC
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g_nVertices = 0;
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#endif
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}
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int timeMs = getTimeMs();
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