* Allow handling of WM_CHAR in the case of Windows.

This commit is contained in:
iProgramInCpp
2023-08-05 16:13:11 +03:00
parent 386fac3ff6
commit 0ceef907c0
7 changed files with 47 additions and 13 deletions

View File

@@ -53,6 +53,7 @@ void TextInputBox::keyPressed(Minecraft* minecraft, int key)
bool bShiftPressed = minecraft->platform()->shiftPressed();
#ifndef HANDLE_CHARS_SEPARATELY
char chr = '\0';
if (key >= AKEYCODE_A && key <= AKEYCODE_Z)
{
@@ -114,6 +115,21 @@ void TextInputBox::keyPressed(Minecraft* minecraft, int key)
chr = bShiftPressed ? '}' : ']';
break;
}
#else
char chr = '\0';
switch (key)
{
case AKEYCODE_FORWARD_DEL:
chr = '\001';
break;
case AKEYCODE_ARROW_LEFT:
chr = '\002';
break;
case AKEYCODE_ARROW_RIGHT:
chr = '\003';
break;
}
#endif
if (chr)
charPressed(chr);