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* Allow handling of WM_CHAR in the case of Windows.
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@@ -98,12 +98,16 @@ void Screen::keyPressed(int key)
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#endif
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}
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#ifndef ORIGINAL_CODE
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for (auto textInput : m_textInputs)
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{
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textInput->keyPressed(m_pMinecraft, key);
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}
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#endif
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}
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void Screen::charInput(char chr)
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{
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for (auto textInput : m_textInputs)
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textInput->charPressed(chr);
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}
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void Screen::mouseClicked(int xPos, int yPos, int d) // d = clicked?
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