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* Allow handling of WM_CHAR in the case of Windows.
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@@ -478,7 +478,6 @@ void Minecraft::tickInput()
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Mouse::_index = -1;
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}
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#ifndef ORIGINAL_CODE
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void Minecraft::tickMouse()
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{
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if (!m_bGrabbedMouse)
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@@ -486,7 +485,12 @@ void Minecraft::tickMouse()
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platform()->recenterMouse();
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}
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#endif
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void Minecraft::handleCharInput(char chr)
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{
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if (field_D14)
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field_D14->charInput(chr);
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}
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void Minecraft::_levelGenerated()
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{
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