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AppPlatform Fixes
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committed by
iProgramInCpp
parent
2356757730
commit
06c69d3cc8
@@ -1,59 +1,35 @@
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# For more information about using CMake with Android Studio, read the
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# documentation: https://d.android.com/studio/projects/add-native-code.html
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# Sets the minimum version of CMake required to build the native library.
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cmake_minimum_required(VERSION 3.16.0)
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project(reminecraftpe-android)
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# Declares and names the project.
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# Project Root
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set(MC_ROOT ../../../../../../..)
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project("reminecraftpe")
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# Build
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add_compile_definitions(USE_NATIVE_ANDROID)
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add_library(reminecraftpe SHARED
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"${MC_ROOT}/platforms/android/android_native_app_glue.c"
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"${MC_ROOT}/platforms/android/AppPlatform_android.cpp"
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"${MC_ROOT}/platforms/android/main.cpp"
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"${MC_ROOT}/thirdparty/stb_image_impl.c"
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)
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# The root of the project
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SET(MC_ROOT ../../../../../../..)
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# Creates and names a library, sets it as either STATIC
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# or SHARED, and provides the relative paths to its source code.
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# You can define multiple libraries, and CMake builds them for you.
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# Gradle automatically packages shared libraries with your APK.
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add_library( # Sets the name of the library.
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reminecraftpe
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# Sets the library as a shared library.
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SHARED
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# Provides a relative path to your source file(s).
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${MC_ROOT}/platforms/android/android_native_app_glue.c
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${MC_ROOT}/platforms/android/AppPlatform_android.cpp
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${MC_ROOT}/platforms/android/main.cpp
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${MC_ROOT}/thirdparty/stb_image_impl.c)
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# Check for the presence of some optional asset based features.
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if(NOT EXISTS "${MC_ROOT}/game/assets/gui/background/panorama_0.png")
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target_compile_definitions(reminecraftpe PUBLIC FEATURE_MENU_BACKGROUND)
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endif()
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if(NOT EXISTS "${MC_ROOT}/game/assets/environment/clouds.png")
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target_compile_definitions(reminecraftpe PUBLIC FEATURE_CLOUDS)
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endif()
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if(NOT EXISTS "${MC_ROOT}/game/assets/misc/grasscolor.png")
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target_compile_definitions(reminecraftpe PUBLIC FEATURE_GRASS_COLOR)
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endif()
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if(NOT EXISTS "${MC_ROOT}/game/assets/misc/foliagecolor.png")
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target_compile_definitions(reminecraftpe PUBLIC FEATURE_FOLIAGE_COLOR)
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endif()
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# Add the core as part of the library.
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add_subdirectory(${MC_ROOT}/source source)
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# Core
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add_subdirectory("${MC_ROOT}/source" source)
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target_link_libraries(reminecraftpe reminecraftpe-core)
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# Specifies libraries CMake should link to your target library. You
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# can link multiple libraries, such as libraries you define in this
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# build script, prebuilt third-party libraries, or system libraries.
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# Extra Dependencies
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target_link_libraries(reminecraftpe android)
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target_link_libraries( # Specifies the target library.
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reminecraftpe android )
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# Check for the presence of some optional asset based features.
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if(EXISTS "${MC_ROOT}/game/assets/gui/background/panorama_0.png")
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target_compile_definitions(reminecraftpe PUBLIC FEATURE_MENU_BACKGROUND)
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endif()
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if(EXISTS "${MC_ROOT}/game/assets/environment/clouds.png")
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target_compile_definitions(reminecraftpe PUBLIC FEATURE_CLOUDS)
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endif()
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if(EXISTS "${MC_ROOT}/game/assets/misc/grasscolor.png")
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target_compile_definitions(reminecraftpe PUBLIC FEATURE_GRASS_COLOR)
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endif()
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if(EXISTS "${MC_ROOT}/game/assets/misc/foliagecolor.png")
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target_compile_definitions(reminecraftpe PUBLIC FEATURE_FOLIAGE_COLOR)
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endif()
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