<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="CodeAnalysis|Xbox 360">
      <Configuration>CodeAnalysis</Configuration>
      <Platform>Xbox 360</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Xbox 360">
      <Configuration>Debug</Configuration>
      <Platform>Xbox 360</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Profile|Xbox 360">
      <Configuration>Profile</Configuration>
      <Platform>Xbox 360</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Profile_FastCap|Xbox 360">
      <Configuration>Profile_FastCap</Configuration>
      <Platform>Xbox 360</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Xbox 360">
      <Configuration>Release</Configuration>
      <Platform>Xbox 360</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release_LTCG|Xbox 360">
      <Configuration>Release_LTCG</Configuration>
      <Platform>Xbox 360</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{5871555D-341B-400D-B446-DF4868AAF7F6}</ProjectGuid>
    <Keyword>Xbox360Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="CustomProperties.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="CustomProperties.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="CustomProperties.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="CustomProperties.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="CustomProperties.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="CustomProperties.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
    <LinkIncremental>true</LinkIncremental>
    <OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
    <IntDir>obj\$(Configuration)\</IntDir>
    <TargetName>$(ProjectName)</TargetName>
    <IncludePath>$(MC_ROOT);$(MC_ROOT)\source;$(MC_ROOT)\platforms\windows;$(MC_ROOT)\thirdparty;$(MC_ROOT)\thirdparty\zlib;$(MC_ROOT)\thirdparty\raknet;$(ProjectDir);$(Xbox360TechPreviewInclude);$(XDKInstallDir)\include\xbox;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
    <RemoteRoot>hdd01:\dev\$(SolutionName)</RemoteRoot>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">
    <LinkIncremental>true</LinkIncremental>
    <OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
    <IntDir>obj\$(Configuration)\</IntDir>
    <TargetName>$(ProjectName)</TargetName>
    <IncludePath>$(MC_ROOT);$(MC_ROOT)\source;$(MC_ROOT)\platforms\windows;$(MC_ROOT)\thirdparty;$(MC_ROOT)\thirdparty\zlib;$(MC_ROOT)\thirdparty\raknet;$(ProjectDir);$(Xbox360TechPreviewInclude);$(XDKInstallDir)\include\xbox;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
    <RemoteRoot>hdd01:\dev\$(SolutionName)</RemoteRoot>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
    <IntDir>obj\$(Configuration)\</IntDir>
    <TargetName>$(ProjectName)</TargetName>
    <IncludePath>$(MC_ROOT);$(MC_ROOT)\source;$(MC_ROOT)\platforms\windows;$(MC_ROOT)\thirdparty;$(MC_ROOT)\thirdparty\zlib;$(MC_ROOT)\thirdparty\raknet;$(ProjectDir);$(Xbox360TechPreviewInclude);$(XDKInstallDir)\include\xbox;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
    <RemoteRoot>hdd01:\dev\$(SolutionName)</RemoteRoot>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
    <IntDir>obj\$(Configuration)\</IntDir>
    <TargetName>$(ProjectName)</TargetName>
    <IncludePath>$(MC_ROOT);$(MC_ROOT)\source;$(MC_ROOT)\platforms\windows;$(MC_ROOT)\thirdparty;$(MC_ROOT)\thirdparty\zlib;$(MC_ROOT)\thirdparty\raknet;$(ProjectDir);$(Xbox360TechPreviewInclude);$(XDKInstallDir)\include\xbox;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
    <RemoteRoot>hdd01:\dev\$(SolutionName)</RemoteRoot>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
    <IntDir>obj\$(Configuration)\</IntDir>
    <TargetName>$(ProjectName)</TargetName>
    <IncludePath>$(MC_ROOT);$(MC_ROOT)\source;$(MC_ROOT)\platforms\windows;$(MC_ROOT)\thirdparty;$(MC_ROOT)\thirdparty\zlib;$(MC_ROOT)\thirdparty\raknet;$(ProjectDir);$(Xbox360TechPreviewInclude);$(XDKInstallDir)\include\xbox;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
    <RemoteRoot>hdd01:\dev\$(SolutionName)</RemoteRoot>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
    <IntDir>obj\$(Configuration)\</IntDir>
    <TargetName>$(ProjectName)</TargetName>
    <IncludePath>$(MC_ROOT);$(MC_ROOT)\source;$(MC_ROOT)\platforms\windows;$(MC_ROOT)\thirdparty;$(MC_ROOT)\thirdparty\zlib;$(MC_ROOT)\thirdparty\raknet;$(ProjectDir);$(Xbox360TechPreviewInclude);$(XDKInstallDir)\include\xbox;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
    <RemoteRoot>hdd01:\dev\$(SolutionName)</RemoteRoot>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <Optimization>Disabled</Optimization>
      <ExceptionHandling>false</ExceptionHandling>
      <MinimalRebuild>true</MinimalRebuild>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PreprocessorDefinitions>USE_OLD_CPP;_DEBUG;_XBOX</PreprocessorDefinitions>
      <CallAttributedProfiling>Callcap</CallAttributedProfiling>
      <AdditionalIncludeDirectories>
      </AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
      <AdditionalDependencies>xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib</AdditionalLibraryDirectories>
    </Link>
    <Deploy>
      <DeploymentType>CopyToHardDrive</DeploymentType>
      <Progress>true</Progress>
    </Deploy>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Xbox 360'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <WarningLevel>Level4</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <Optimization>Disabled</Optimization>
      <ExceptionHandling>false</ExceptionHandling>
      <MinimalRebuild>true</MinimalRebuild>
      <PREfast>AnalyzeOnly</PREfast>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PreprocessorDefinitions>USE_OLD_CPP;_DEBUG;_XBOX</PreprocessorDefinitions>
      <CallAttributedProfiling>Callcap</CallAttributedProfiling>
      <AdditionalIncludeDirectories>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
      <AdditionalDependencies>xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib</AdditionalLibraryDirectories>
    </Link>
    <Deploy>
      <DeploymentType>CopyToHardDrive</DeploymentType>
      <Progress>true</Progress>
    </Deploy>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <Optimization>Full</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <ExceptionHandling>false</ExceptionHandling>
      <StringPooling>true</StringPooling>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <PreprocessorDefinitions>USE_OLD_CPP;NDEBUG;_XBOX;PROFILE</PreprocessorDefinitions>
      <CallAttributedProfiling>Callcap</CallAttributedProfiling>
      <AdditionalIncludeDirectories>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>false</EnableCOMDATFolding>
      <IgnoreSpecificDefaultLibraries>xapilib.lib</IgnoreSpecificDefaultLibraries>
      <OptimizeReferences>true</OptimizeReferences>
      <ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
      <SetChecksum>true</SetChecksum>
      <AdditionalDependencies>xapilibi.lib;d3d9i.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3i.lib;x3daudioi.lib;xmcorei.lib;xbdm.lib;vcomp.lib</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib</AdditionalLibraryDirectories>
    </Link>
    <Deploy>
      <DeploymentType>CopyToHardDrive</DeploymentType>
      <Progress>true</Progress>
    </Deploy>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <Optimization>Full</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <ExceptionHandling>false</ExceptionHandling>
      <StringPooling>true</StringPooling>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <CallAttributedProfiling>Fastcap</CallAttributedProfiling>
      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <PreprocessorDefinitions>USE_OLD_CPP;NDEBUG;_XBOX;PROFILE;FASTCAP</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>false</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
      <SetChecksum>true</SetChecksum>
      <AdditionalDependencies>xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;xbdm.lib</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib</AdditionalLibraryDirectories>
    </Link>
    <Deploy>
      <DeploymentType>CopyToHardDrive</DeploymentType>
      <Progress>true</Progress>
    </Deploy>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <Optimization>Full</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <StringPooling>true</StringPooling>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
      <ExceptionHandling>false</ExceptionHandling>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <PreprocessorDefinitions>USE_OLD_CPP;NDEBUG;_XBOX</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
      <SetChecksum>true</SetChecksum>
      <AdditionalDependencies>xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib</AdditionalLibraryDirectories>
    </Link>
    <Deploy>
      <DeploymentType>CopyToHardDrive</DeploymentType>
      <Progress>true</Progress>
    </Deploy>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <Optimization>Full</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <StringPooling>true</StringPooling>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
      <ExceptionHandling>false</ExceptionHandling>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <PreprocessorDefinitions>USE_OLD_CPP;NDEBUG;_XBOX;LTCG</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
      <SetChecksum>true</SetChecksum>
      <AdditionalDependencies>xapilib.lib;d3d9ltcg.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3ltcg.lib;x3daudioltcg.lib;xmcoreltcg.lib;vcomp.lib</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib</AdditionalLibraryDirectories>
    </Link>
    <Deploy>
      <DeploymentType>CopyToHardDrive</DeploymentType>
      <Progress>true</Progress>
    </Deploy>
  </ItemDefinitionGroup>
  <ItemGroup>
    <None Include="ReadMe.txt" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="$(MC_ROOT)\compat\AKeyCodes.hpp" />
    <ClInclude Include="$(MC_ROOT)\GameMods.hpp" />
    <ClInclude Include="$(MC_ROOT)\platforms\openal\SoundSystemAL.hpp" />
    <ClInclude Include="$(MC_ROOT)\platforms\windows\AppPlatform_windows.hpp" />
    <ClInclude Include="$(MC_ROOT)\platforms\windows\SoundSystemWindows.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\App.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\AppPlatform.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\components\AvailableGamesList.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\components\Button.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\components\RolledSelectionList.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\components\ScrolledSelectionList.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\components\SmallButton.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\components\TextInputBox.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\components\WorldSelectionList.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\Gui.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\GuiComponent.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\Screen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\ChatScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\ConfirmScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\CreateWorldScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\DeathScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\DeleteWorldScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\DirectConnectScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\IngameBlockSelectionScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\InvalidLicenseScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\JoinGameScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\OptionsScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\PauseScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\ProgressScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\RenameMPLevelScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\SavingWorldScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\SelectWorldScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\gui\screens\StartMenuScreen.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\model\Cube.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\model\HumanoidModel.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\model\Model.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\model\PolygonQuad.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\player\input\Controller.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\player\input\ControllerTurnInput.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\player\input\ITurnInput.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\player\input\Keyboard.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\player\input\KeyboardInput.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\player\input\Mouse.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\player\input\MouseTurnInput.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\player\input\User.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\Chunk.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\Culler.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\DynamicTexture.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\EntityRenderDispatcher.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\EntityRenderer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\FallingTileRenderer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\HumanoidMobRenderer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\ItemRenderer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\ItemSpriteRenderer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\MobRenderer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\TntRenderer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\TripodCameraRenderer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\Font.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\Frustum.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\FrustumCuller.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\GameRenderer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\ItemInHandRenderer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\LevelRenderer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\LightLayer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\LightUpdate.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\PatchManager.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\RenderChunk.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\RenderList.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\Tesselator.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\Texture.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\Textures.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\TileRenderer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\renderer\VertexPT.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\sound\SoundData.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\sound\SoundDefs.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\sound\SoundEngine.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\sound\SoundRepository.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\client\sound\SoundSystem.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\common\CThread.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\common\LongHack.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\common\Matrix.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\common\Mth.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\common\Options.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\common\Random.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\common\Timer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\common\Util.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\common\Utils.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\Minecraft.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\network\ClientSideNetworkHandler.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\network\MinecraftPackets.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\network\NetEventCallback.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\network\Packet.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\network\PingedCompatibleServer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\network\RakNetInstance.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\network\ServerSideNetworkHandler.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\NinecraftApp.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\entity\Entity.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\entity\FallingTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\entity\ItemEntity.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\entity\LocalPlayer.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\entity\Mob.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\entity\Player.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\entity\PrimedTnt.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\entity\TripodCamera.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\gamemode\CreativeMode.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\gamemode\GameMode.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\gamemode\SurvivalMode.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\item\CameraItem.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\item\DoorItem.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\item\Inventory.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\item\Item.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\item\ItemInstance.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\item\TileItem.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\item\TilePlanterItem.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\Dimension.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\Explosion.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\Level.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\levelgen\biome\Biome.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\levelgen\biome\BiomeSource.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\levelgen\chunk\ChunkCache.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\levelgen\chunk\ChunkSource.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\levelgen\chunk\LevelChunk.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\levelgen\chunk\PerformanceTestChunkSource.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\levelgen\chunk\RandomLevelSource.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\levelgen\chunk\TestChunkSource.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\levelgen\feature\Feature.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\levelgen\feature\LargeCaveFeature.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\levelgen\feature\LargeFeature.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\levelgen\synth\ImprovedNoise.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\levelgen\synth\PerlinNoise.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\levelgen\synth\Synth.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\LevelListener.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\Material.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\Region.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\storage\ChunkStorage.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\storage\ExternalFileLevelStorage.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\storage\ExternalFileLevelStorageSource.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\storage\LevelData.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\storage\LevelSource.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\storage\LevelStorage.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\storage\LevelStorageSource.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\storage\MemoryChunkStorage.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\storage\MemoryLevelStorage.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\storage\MemoryLevelStorageSource.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\storage\RegionFile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\level\TickNextTickData.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\particle\Particle.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\particle\ParticleEngine.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\phys\AABB.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\phys\HitResult.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\phys\Vec3.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\BookshelfTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\Bush.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\ClayTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\ClothTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\DirtTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\DoorTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\FarmTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\FireTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\GlassTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\GrassTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\GravelTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\HalfTransparentTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\IceTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\InvisibleTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\LadderTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\LeafTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\LiquidTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\LiquidTileDynamic.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\LiquidTileStatic.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\MetalTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\ObsidianTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\OreTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\RedStoneOreTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\ReedTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\SandStoneTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\SandTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\Sapling.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\SpongeTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\StairTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\StoneSlabTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\StoneTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\Tile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\TntTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\TopSnowTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\TorchTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\TransparentTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\TreeTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\source\world\tile\WireTile.hpp" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\AutopatcherPatchContext.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\AutopatcherRepositoryInterface.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\Base64Encoder.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\BitStream.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\CCRakNetSlidingWindow.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\CCRakNetUDT.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\CheckSum.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\CloudClient.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\CloudCommon.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\CloudServer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\CommandParserInterface.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\ConnectionGraph2.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\ConsoleServer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DataCompressor.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DirectoryDeltaTransfer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DR_SHA1.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_BinarySearchTree.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_BPlusTree.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_BytePool.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_ByteQueue.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_Hash.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_Heap.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_HuffmanEncodingTree.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_HuffmanEncodingTreeFactory.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_HuffmanEncodingTreeNode.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_LinkedList.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_List.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_Map.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_MemoryPool.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_Multilist.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_OrderedChannelHeap.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_OrderedList.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_Queue.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_QueueLinkedList.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_RangeList.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_Table.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_ThreadsafeAllocatingQueue.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_Tree.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DS_WeightedGraph.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\DynDNS.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\EmailSender.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\EmptyHeader.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\EpochTimeToString.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\Export.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\FileList.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\FileListNodeContext.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\FileListTransfer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\FileListTransferCBInterface.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\FileOperations.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\FormatString.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\FullyConnectedMesh2.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\Getche.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\Gets.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\GetTime.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\gettimeofday.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\GridSectorizer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\HTTPConnection.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\HTTPConnection2.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\IncrementalReadInterface.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\InternalPacket.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\Itoa.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\Kbhit.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\LinuxStrings.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\LocklessTypes.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\LogCommandParser.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\MessageFilter.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\MessageIdentifiers.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\MTUSize.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\NativeFeatureIncludes.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\NativeFeatureIncludesOverrides.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\NativeTypes.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\NatPunchthroughClient.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\NatPunchthroughServer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\NatTypeDetectionClient.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\NatTypeDetectionCommon.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\NatTypeDetectionServer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\NetworkIDManager.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\NetworkIDObject.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\PacketConsoleLogger.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\PacketFileLogger.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\PacketizedTCP.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\PacketLogger.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\PacketOutputWindowLogger.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\PacketPool.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\PacketPriority.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\PluginInterface2.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\PS3Includes.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\PS4Includes.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\Rackspace.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakAlloca.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakAssert.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakMemoryOverride.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakNetCommandParser.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakNetDefines.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakNetDefinesOverrides.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakNetSmartPtr.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakNetSocket.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakNetSocket2.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakNetStatistics.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakNetTime.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakNetTransport2.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakNetTypes.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakNetVersion.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakPeer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakPeerInterface.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakSleep.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakString.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakThread.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RakWString.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\Rand.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RandSync.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\ReadyEvent.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RefCountedObj.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RelayPlugin.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\ReliabilityLayer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\ReplicaEnums.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\ReplicaManager3.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\Router2.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\RPC4Plugin.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\SecureHandshake.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\SendToThread.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\SignaledEvent.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\SimpleMutex.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\SimpleTCPServer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\SingleProducerConsumer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\SocketDefines.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\SocketIncludes.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\SocketLayer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\StatisticsHistory.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\StringCompressor.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\StringTable.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\SuperFastHash.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\TableSerializer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\TCPInterface.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\TeamBalancer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\TeamManager.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\TelnetTransport.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\ThreadPool.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\ThreadsafePacketLogger.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\TransportInterface.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\TwoWayAuthentication.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\UDPForwarder.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\UDPProxyClient.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\UDPProxyCommon.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\UDPProxyCoordinator.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\UDPProxyServer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\VariableDeltaSerializer.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\VariableListDeltaTracker.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\VariadicSQLParser.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\VitaIncludes.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\WindowsIncludes.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\WSAStartupSingleton.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\XBox360Includes.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\raknet\_FindFirst.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\zlib\crc32.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\zlib\deflate.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\zlib\gzguts.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\zlib\inffast.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\zlib\inffixed.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\zlib\inflate.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\zlib\inftrees.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\zlib\trees.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\zlib\zconf.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\zlib\zlib.h" />
    <ClInclude Include="$(MC_ROOT)\thirdparty\zlib\zutil.h" />
    <ClInclude Include="..\..\..\source\common\Logger.hpp" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="$(MC_ROOT)\compat\GLExt.cpp" />
    <ClCompile Include="$(MC_ROOT)\platforms\openal\SoundSystemAL.cpp" />
    <ClCompile Include="$(MC_ROOT)\platforms\windows\AppPlatform_windows.cpp" />
    <ClCompile Include="$(MC_ROOT)\platforms\windows\main.cpp" />
    <ClCompile Include="$(MC_ROOT)\platforms\windows\SoundSystemWindows.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\App.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\AppPlatform.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\components\AvailableGamesList.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\components\Button.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\components\RolledSelectionList.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\components\ScrolledSelectionList.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\components\SmallButton.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\components\TextInputBox.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\components\WorldSelectionList.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\Gui.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\GuiComponent.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\Screen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\ChatScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\ConfirmScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\CreateWorldScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\DeathScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\DeleteWorldScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\DirectConnectScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\IngameBlockSelectionScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\InvalidLicenseScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\JoinGameScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\OptionsScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\PauseScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\ProgressScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\RenameMPLevelScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\SavingWorldScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\SelectWorldScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\gui\screens\StartMenuScreen.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\model\Cube.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\model\HumanoidModel.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\model\Model.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\model\PolygonQuad.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\player\input\Controller.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\player\input\ControllerTurnInput.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\player\input\ITurnInput.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\player\input\Keyboard.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\player\input\KeyboardInput.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\player\input\Mouse.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\player\input\MouseTurnInput.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\Chunk.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\Culler.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\DynamicTexture.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\EntityRenderDispatcher.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\EntityRenderer.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\FallingTileRenderer.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\HumanoidMobRenderer.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\ItemRenderer.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\ItemSpriteRenderer.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\MobRenderer.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\TntRenderer.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\TripodCameraRenderer.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\FireTexture.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\Font.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\Frustum.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\FrustumCuller.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\GameRenderer.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\ItemInHandRenderer.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\LavaSideTexture.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\LavaTexture.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\LevelRenderer.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\LightLayer.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\LightUpdate.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\PatchManager.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\RenderChunk.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\RenderList.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\Tesselator.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\Textures.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\TileRenderer.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\WaterSideTexture.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\renderer\WaterTexture.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\sound\SoundData.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\sound\SoundEngine.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\sound\SoundRepository.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\client\sound\SoundSystem.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\common\CThread.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\common\Matrix.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\common\Mth.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\common\Options.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\common\Random.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\common\Timer.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\common\Util.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\common\Utils.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\Minecraft.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\ClientSideNetworkHandler.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\MinecraftPackets.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\NetEventCallback.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\packets\AddPlayerPacket.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\packets\ChunkDataPacket.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\packets\LevelDataPacket.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\packets\LoginPacket.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\packets\MessagePacket.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\packets\MovePlayerPacket.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\packets\PlaceBlockPacket.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\packets\PlayerEquipmentPacket.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\packets\RemoveBlockPacket.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\packets\RemoveEntityPacket.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\packets\RequestChunkPacket.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\packets\StartGamePacket.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\packets\UpdateBlockPacket.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\RakNetInstance.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\network\ServerSideNetworkHandler.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\NinecraftApp.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\entity\Entity.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\entity\FallingTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\entity\ItemEntity.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\entity\LocalPlayer.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\entity\Mob.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\entity\Player.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\entity\PrimedTnt.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\entity\TripodCamera.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\gamemode\CreativeMode.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\gamemode\GameMode.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\gamemode\SurvivalMode.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\item\CameraItem.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\item\DoorItem.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\item\Inventory.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\item\Item.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\item\ItemInstance.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\item\TileItem.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\item\TilePlanterItem.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\Dimension.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\Explosion.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\Level.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\biome\Biome.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\biome\BiomeSource.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\chunk\ChunkCache.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\chunk\ChunkSource.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\chunk\LevelChunk.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\chunk\PerformanceTestChunkSource.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\chunk\RandomLevelSource.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\chunk\TestChunkSource.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\BirchFeature.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\ClayFeature.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\Feature.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\FlowerFeature.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\LargeCaveFeature.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\LargeFeature.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\OreFeature.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\PineFeature.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\ReedsFeature.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\SpringFeature.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\SpruceFeature.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\feature\TreeFeature.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\synth\ImprovedNoise.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\synth\PerlinNoise.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\levelgen\synth\Synth.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\LevelListener.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\Material.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\Region.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\storage\ChunkStorage.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\storage\ExternalFileLevelStorage.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\storage\ExternalFileLevelStorageSource.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\storage\LevelData.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\storage\LevelSource.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\storage\LevelStorage.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\storage\LevelStorageSource.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\storage\MemoryChunkStorage.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\storage\MemoryLevelStorage.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\storage\MemoryLevelStorageSource.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\storage\RegionFile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\level\TickNextTickData.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\particle\BubbleParticle.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\particle\ExplodeParticle.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\particle\FlameParticle.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\particle\LavaParticle.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\particle\Particle.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\particle\ParticleEngine.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\particle\RedDustParticle.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\particle\SmokeParticle.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\particle\TerrainParticle.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\phys\AABB.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\phys\HitResult.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\phys\Vec3.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\BookshelfTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\Bush.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\ClayTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\ClothTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\DirtTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\DoorTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\FarmTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\FireTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\GlassTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\GrassTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\GravelTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\HalfTransparentTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\IceTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\InvisibleTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\LadderTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\LeafTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\LiquidTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\LiquidTileDynamic.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\LiquidTileStatic.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\MetalTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\ObsidianTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\OreTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\RedStoneOreTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\ReedTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\SandStoneTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\SandTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\Sapling.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\SpongeTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\StairTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\StoneSlabTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\StoneTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\Tile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\TntTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\TopSnowTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\TorchTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\TransparentTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\TreeTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\source\world\tile\WireTile.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\Base64Encoder.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\BitStream.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\CCRakNetSlidingWindow.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\CCRakNetUDT.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\CheckSum.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\CloudClient.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\CloudCommon.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\CloudServer.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\CommandParserInterface.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\ConnectionGraph2.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\ConsoleServer.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\DataCompressor.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\DirectoryDeltaTransfer.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\DR_SHA1.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\DS_BytePool.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\DS_ByteQueue.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\DS_HuffmanEncodingTree.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\DS_Table.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\DynDNS.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\EmailSender.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\EpochTimeToString.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\FileList.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\FileListTransfer.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\FileOperations.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\FormatString.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\FullyConnectedMesh2.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\Getche.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\Gets.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\GetTime.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\gettimeofday.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\GridSectorizer.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\HTTPConnection.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\HTTPConnection2.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\IncrementalReadInterface.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\Itoa.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\LinuxStrings.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\LocklessTypes.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\LogCommandParser.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\MessageFilter.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\NatPunchthroughClient.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\NatPunchthroughServer.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\NatTypeDetectionClient.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\NatTypeDetectionCommon.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\NatTypeDetectionServer.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\NetworkIDManager.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\NetworkIDObject.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\PacketConsoleLogger.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\PacketFileLogger.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\PacketizedTCP.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\PacketLogger.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\PacketOutputWindowLogger.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\PluginInterface2.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\PS4Includes.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\Rackspace.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakMemoryOverride.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetCommandParser.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetSocket.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetSocket2.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetSocket2_360_720.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetSocket2_Berkley.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetSocket2_Berkley_NativeClient.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetSocket2_NativeClient.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetSocket2_PS3_PS4.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetSocket2_PS4.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetSocket2_Vita.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetSocket2_WindowsStore8.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetSocket2_Windows_Linux.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetSocket2_Windows_Linux_360.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetStatistics.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetTransport2.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakNetTypes.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakPeer.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakSleep.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakString.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakThread.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RakWString.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\Rand.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RandSync.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\ReadyEvent.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RelayPlugin.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\ReliabilityLayer.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\ReplicaManager3.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\Router2.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\RPC4Plugin.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\SecureHandshake.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\SendToThread.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\SignaledEvent.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\SimpleMutex.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\SocketLayer.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\StatisticsHistory.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\StringCompressor.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\StringTable.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\SuperFastHash.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\TableSerializer.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\TCPInterface.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\TeamBalancer.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\TeamManager.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\TelnetTransport.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\ThreadsafePacketLogger.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\TwoWayAuthentication.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\UDPForwarder.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\UDPProxyClient.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\UDPProxyCoordinator.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\UDPProxyServer.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\VariableDeltaSerializer.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\VariableListDeltaTracker.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\VariadicSQLParser.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\VitaIncludes.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\WSAStartupSingleton.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\raknet\_FindFirst.cpp" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\stb_image_impl.c" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\zlib\adler32.c" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\zlib\compress.c" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\zlib\crc32.c" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\zlib\deflate.c" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\zlib\gzclose.c" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\zlib\gzlib.c" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\zlib\gzread.c" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\zlib\gzwrite.c" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\zlib\infback.c" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\zlib\inffast.c" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\zlib\inflate.c" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\zlib\inftrees.c" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\zlib\trees.c" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\zlib\uncompr.c" />
    <ClCompile Include="$(MC_ROOT)\thirdparty\zlib\zutil.c" />
    <ClCompile Include="..\..\..\source\common\Logger.cpp" />
  </ItemGroup>
  <ItemGroup>
    <Text Include="$(MC_ROOT)\thirdparty\raknet\CMakeLists.txt" />
  </ItemGroup>
  <ItemGroup>
    <None Include="$(MC_ROOT)\thirdparty\raknet\LICENSE" />
    <None Include="$(MC_ROOT)\thirdparty\raknet\RakNet.vcproj" />
    <None Include="$(MC_ROOT)\thirdparty\raknet\RakNet_vc8.vcproj" />
    <None Include="$(MC_ROOT)\thirdparty\raknet\RakNet_vc9.vcproj" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>