plugins {
    id 'com.android.application'
}

android {
    namespace 'com.reminecraftpe'
    compileSdk 21

    // Employ a hack which copies the assets folder in to the local assets folder.
    task CopyAssets(type: Copy) {
        from '../../../../game/assets'
        into 'src/main/assets'
    }

    applicationVariants.all { variant ->
        // Ensure the custom task is executed before building the APK
        variant.preBuildProvider.configure { dependsOn(CopyAssets) }
    }

    defaultConfig {
        applicationId "com.reminecraftpe"
        minSdk 16
        // Don't inspect the target SDK. You'd better not intend to upload this to the Google Play Store.
        //noinspection ExpiredTargetSdkVersion
        targetSdk 21
        versionCode 1
        versionName "1.0"

        // testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
        externalNativeBuild {
            cmake {
                cppFlags ''
            }
        }
    }

    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
        }
    }
    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }
    externalNativeBuild {
        cmake {
            path file('src/main/cpp/CMakeLists.txt')
            version '3.22.1'
        }
    }
}

dependencies {
}