#Texture patch data for Minecraft PE.  The # at the start denotes a comment, removing it makes it a command.
# Commands you can use:
# - terrain|x|y|filename        -- Patches terrain.png
# - items|x|y|filename          -- Patches gui/items.png
# - frame|itemid|x|y            -- Sets the base texture frame of the tile or itemID.
# - vegetation_tint|bool        -- Enables default vegetation tint. (grass and leaves)
# - metal_block_sides|int       -- Makes metal blocks have separate side textures, and allows specification of their Y offset. -1 to disable.
# - semi_transparent_glass|bool -- Makes glass render on the alpha layer (as opposed to the opaque layer). Allows it to be semi transparent like ice.
# - grass_sides_tint            -- Allows grass sides to be tinted.
# - stop_now                    -- Stops processing at that line. All further commands will be ignored.

# * The filename parameter will be a PNG file that can be found relative to this directory. For example, '../quiver.png' will load it from assets/, 'chain.png' will load it from assets/patches/.
# * The X and Y destination coordinates will be multiplied by 16.
# * The texture doesn't have to be 16x16, all of it will be patched on to terrain.png.

terrain|4|5|grass_side_transparent.png
grass_sides_tint|true

# Stop now to ignore the below commands. They're for a patch I'm working on that I don't want to release yet.
stop_now

# Below is an example of what you can do:

terrain|0|0|c_grass_top.png
terrain|4|3|c_leaves_tra.png
terrain|5|3|c_leaves_opa.png
terrain|7|0|c_bricks.png
terrain|12|0|c_rose.png
terrain|6|2|c_iron.png
terrain|7|2|c_gold.png
terrain|8|2|c_emerald.png
terrain|1|7|c_cloth.png

items|7|0|c_i_coal.png
items|7|1|c_i_iron.png
items|7|2|c_i_gold.png
items|7|3|c_i_emerald.png

vegetation_tint|false
metal_block_sides|1

#update the frame of cryingObsidian, if it's there, so we can place the metals closer together
terrain|0|14|a_cryingobsidian.png
frame|cryingObsidian|0|14
