diff --git a/README.md b/README.md
index 6231a4a..a111474 100644
--- a/README.md
+++ b/README.md
@@ -25,7 +25,6 @@ Github edition with fixed links and added some files and features!
Based on t
- [DirectX SDK June 2010](https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe)
- [Incredibuild 4.0](https://xoreax-incredibuild.software.informer.com/4.0/)
- This is only needed for Compiling Shaders and Game Scripts.
- - (OPTIONAL) [3D Studio Max 2010 SDK](https://archive.org/details/sdk-3ds-max-2010)
- [7-Zip](https://7-zip.org/a/7z2301-x64.exe)
- For extracting the archives.
- [OpenIV](https://openiv.com/WebIV/guest.php?get=1)
@@ -37,7 +36,8 @@ Github edition with fixed links and added some files and features!
Based on t
- (OPTIONAL) [3rdParty Folder](https://github.com/WH0LEWHALE/gtav-sourcecode-build-guide/files/14733468/3rd.zip)
- Extract and Put the folder to `X:\gta5\`
- (OPTIONAL) [Fixed ShortcutMenu](https://github.com/WH0LEWHALE/gtav-sourcecode-build-guide/files/14735751/fixedshortcut.zip)
- - Extract and put the folder to `X:\gta5\tools_ng\bin\`
+ - Extract and put the folder to `X:\gta5\tools_ng\bin\`
+ - (OPTIONAL) [3D Studio Max 2010 SDK](https://archive.org/details/sdk-3ds-max-2010)
## Prebuilt Files
- [Shaders](https://github.com/WH0LEWHALE/gtav-sourcecode-build-guide/files/14649717/common.zip)