diff --git a/README.md b/README.md index 6231a4a..a111474 100644 --- a/README.md +++ b/README.md @@ -25,7 +25,6 @@ Github edition with fixed links and added some files and features!
Based on t - [DirectX SDK June 2010](https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe) - [Incredibuild 4.0](https://xoreax-incredibuild.software.informer.com/4.0/) - This is only needed for Compiling Shaders and Game Scripts. - - (OPTIONAL) [3D Studio Max 2010 SDK](https://archive.org/details/sdk-3ds-max-2010) - [7-Zip](https://7-zip.org/a/7z2301-x64.exe) - For extracting the archives. - [OpenIV](https://openiv.com/WebIV/guest.php?get=1) @@ -37,7 +36,8 @@ Github edition with fixed links and added some files and features!
Based on t - (OPTIONAL) [3rdParty Folder](https://github.com/WH0LEWHALE/gtav-sourcecode-build-guide/files/14733468/3rd.zip) - Extract and Put the folder to `X:\gta5\` - (OPTIONAL) [Fixed ShortcutMenu](https://github.com/WH0LEWHALE/gtav-sourcecode-build-guide/files/14735751/fixedshortcut.zip) - - Extract and put the folder to `X:\gta5\tools_ng\bin\` + - Extract and put the folder to `X:\gta5\tools_ng\bin\` + - (OPTIONAL) [3D Studio Max 2010 SDK](https://archive.org/details/sdk-3ds-max-2010) ## Prebuilt Files - [Shaders](https://github.com/WH0LEWHALE/gtav-sourcecode-build-guide/files/14649717/common.zip)