diff --git a/README.md b/README.md index 4574fcb..dd32db8 100644 --- a/README.md +++ b/README.md @@ -93,7 +93,7 @@ setx /m RS_CODEBRANCH X:\gta5\src\dev_ng ## Building Shaders 1. Under "Shaders", right click the "shaders_rc" project and click "Build" - - If you building in "BankRelease", Dont forget to build shaders with "Release Win32 4.0" or "Release Win32 5.0" in **Configuration Manager**. + - If you building in "BankRelease", Dont forget to build shaders with "Release Win32 4.0" in **Configuration Manager**. - Also, the same thing needs to apply to "shaders_dependency", Change "Debug" to "Release" in **Configuration Manager** - **If you compiling with Debug, then ignore the steps at the top and continue reading the tutorial.** 2. (OPTIONAL) Build low quality shaders