mirror of
https://github.com/celisej567/gm_construct_port.git
synced 2026-09-06 20:13:16 +03:00
84 lines
1.8 KiB
C#
84 lines
1.8 KiB
C#
namespace Sandbox.Tools
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{
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[Library( "tool_lamp", Title = "Lamps", Description = "Directional light source that casts shadows", Group = "construction" )]
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public partial class LampTool : BaseTool
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{
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PreviewEntity previewModel;
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private string Model => "models/torch/torch.vmdl";
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protected override bool IsPreviewTraceValid( TraceResult tr )
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{
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if ( !base.IsPreviewTraceValid( tr ) )
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return false;
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if ( tr.Entity is LampEntity )
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return false;
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return true;
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}
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public override void CreatePreviews()
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{
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if ( TryCreatePreview( ref previewModel, Model ) )
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{
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previewModel.RelativeToNormal = false;
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previewModel.OffsetBounds = true;
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previewModel.PositionOffset = -previewModel.CollisionBounds.Center;
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}
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}
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public override void Simulate()
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{
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if ( !Host.IsServer )
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return;
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using ( Prediction.Off() )
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{
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if ( !Input.Pressed( InputButton.Attack1 ) )
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return;
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var startPos = Owner.EyePos;
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var dir = Owner.EyeRot.Forward;
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var tr = Trace.Ray( startPos, startPos + dir * MaxTraceDistance )
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.Ignore( Owner )
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.Run();
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if ( !tr.Hit || !tr.Entity.IsValid() )
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return;
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CreateHitEffects( tr.EndPos );
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if ( tr.Entity is LampEntity lamp )
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{
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// TODO: Set properties
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lamp.Flicker = !lamp.Flicker;
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return;
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}
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lamp = new LampEntity
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{
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Enabled = true,
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DynamicShadows = true,
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Range = 512,
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Falloff = 1.0f,
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LinearAttenuation = 0.0f,
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QuadraticAttenuation = 1.0f,
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InnerConeAngle = 25,
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OuterConeAngle = 45,
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Brightness = 10,
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Color = Color.Random,
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Rotation = Rotation.Identity
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};
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lamp.SetModel( Model );
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lamp.SetupPhysicsFromModel( PhysicsMotionType.Dynamic, false );
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lamp.Position = tr.EndPos + -lamp.CollisionBounds.Center + tr.Normal * lamp.CollisionBounds.Size * 0.5f;
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}
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}
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}
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}
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