Files
gm_construct_port/particles/physgun_hitsmoke.vpcf
2021-08-05 17:49:52 +03:00

1408 lines
36 KiB
Plaintext

<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:vpcf27:version{36c3961f-02a4-4c52-bf8f-6e3147d7d142} -->
{
_class = "CParticleSystemDefinition"
m_nBehaviorVersion = 10
m_flConstantRadius = 2.1125
m_controlPointConfigurations =
[
{
m_name = "preview"
},
]
m_PreEmissionOperators =
[
{
_class = "C_OP_SetParentControlPointsToChildCP"
m_bSetOrientation = true
},
]
m_Emitters =
[
{
_class = "C_OP_ContinuousEmitter"
m_flEmitRate =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 16.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
},
]
m_Initializers =
[
{
_class = "C_INIT_CreateWithinSphere"
m_fRadiusMax =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 1.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_fSpeedMin =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 1.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_fSpeedMax =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 2.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
},
{
_class = "C_INIT_InitVec"
m_InputValue =
{
m_nType = "PVEC_TYPE_FLOAT_INTERP_GRADIENT"
m_vLiteralValue = [ 0.0, 0.0, 0.0 ]
m_LiteralColor = [ 0, 0, 0, 0 ]
m_nVectorAttribute = 6
m_vVectorAttributeScale = [ 1.0, 1.0, 1.0 ]
m_nControlPoint = 0
m_vCPValueScale = [ 1.0, 1.0, 1.0 ]
m_vCPRelativePosition = [ 0.0, 0.0, 0.0 ]
m_vCPRelativeDir = [ 1.0, 0.0, 0.0 ]
m_FloatComponentX =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_FloatComponentY =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_FloatComponentZ =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_FloatInterp =
{
m_nType = "PF_TYPE_RANDOM_UNIFORM"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 26
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 100.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_flInterpInput0 = 0.0
m_flInterpInput1 = 1.0
m_vInterpOutput0 = [ 0.0, 0.0, 0.0 ]
m_vInterpOutput1 = [ 1.0, 1.0, 1.0 ]
m_Gradient =
{
m_Stops =
[
{
m_flPosition = 0.0
m_Color = [ 255, 255, 255, 255 ]
},
{
m_flPosition = 1.0
m_Color = [ 166, 166, 166, 255 ]
},
]
}
}
},
{
_class = "C_INIT_InitFloat"
m_InputValue =
{
m_nType = "PF_TYPE_RANDOM_UNIFORM"
m_nMapType = "PF_MAP_TYPE_CURVE"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 3.0
m_flRandomMax = 6.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline =
[
{
x = 0.0
y = 3.0
m_flSlopeIncoming = -2.043096
m_flSlopeOutgoing = -2.043096
},
{
x = 0.519212
y = 1.9392
m_flSlopeIncoming = -3.0
m_flSlopeOutgoing = -3.0
},
{
x = 1.0
y = 0.0
m_flSlopeIncoming = -4.033379
m_flSlopeOutgoing = -4.033379
},
]
m_tangents =
[
{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
},
{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
},
{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
},
]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 1.0, 3.0 ]
}
}
m_nOutputField = "1"
},
{
_class = "C_INIT_InitFloat"
m_InputValue =
{
m_nType = "PF_TYPE_RANDOM_UNIFORM"
m_nMapType = "PF_MAP_TYPE_CURVE"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.1
m_flRandomMax = 0.1
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline =
[
{
x = 0.0
y = 3.0
m_flSlopeIncoming = -2.043096
m_flSlopeOutgoing = -2.043096
},
{
x = 0.519212
y = 1.9392
m_flSlopeIncoming = -3.0
m_flSlopeOutgoing = -3.0
},
{
x = 1.0
y = 0.0
m_flSlopeIncoming = -4.033379
m_flSlopeOutgoing = -4.033379
},
]
m_tangents =
[
{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
},
{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
},
{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
},
]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 1.0, 3.0 ]
}
}
m_nOutputField = "7"
},
{
_class = "C_INIT_InitFloat"
m_InputValue =
{
m_nType = "PF_TYPE_RANDOM_UNIFORM"
m_nMapType = "PF_MAP_TYPE_CURVE"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 360.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline =
[
{
x = 0.0
y = 3.0
m_flSlopeIncoming = -2.043096
m_flSlopeOutgoing = -2.043096
},
{
x = 0.519212
y = 1.9392
m_flSlopeIncoming = -3.0
m_flSlopeOutgoing = -3.0
},
{
x = 1.0
y = 0.0
m_flSlopeIncoming = -4.033379
m_flSlopeOutgoing = -4.033379
},
]
m_tangents =
[
{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
},
{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
},
{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
},
]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 1.0, 3.0 ]
}
}
m_nOutputField = "4"
},
]
m_Operators =
[
{
_class = "C_OP_BasicMovement"
m_fDrag = 0.5
m_Gravity = [ 0.0, 0.0, -0.1 ]
},
{
_class = "C_OP_MovementRigidAttachToCP"
m_nScaleCPField = -1
m_bDisableOperator = true
},
{
_class = "C_OP_SetVec"
m_InputValue =
{
m_nType = "PVEC_TYPE_FLOAT_INTERP_GRADIENT"
m_vLiteralValue = [ 0.0, 0.0, 0.0 ]
m_LiteralColor = [ 0, 0, 0, 0 ]
m_nVectorAttribute = 6
m_vVectorAttributeScale = [ 1.0, 1.0, 1.0 ]
m_nControlPoint = 0
m_vCPValueScale = [ 1.0, 1.0, 1.0 ]
m_vCPRelativePosition = [ 0.0, 0.0, 0.0 ]
m_vCPRelativeDir = [ 1.0, 0.0, 0.0 ]
m_FloatComponentX =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_FloatComponentY =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_FloatComponentZ =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_FloatInterp =
{
m_nType = "PF_TYPE_PARTICLE_NOISE"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.302849
m_vecNoiseOffsetRate = [ 100.0, 100.0, 0.0 ]
m_flNoiseOffset = -304.0
m_nNoiseOctaves = 2
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_flInterpInput0 = 0.0
m_flInterpInput1 = 1.0
m_vInterpOutput0 = [ 0.0, 0.0, 0.0 ]
m_vInterpOutput1 = [ 1.0, 1.0, 1.0 ]
m_Gradient =
{
m_Stops =
[
{
m_flPosition = 0.0
m_Color = [ 0, 255, 255, 255 ]
},
{
m_flPosition = 1.0
m_Color = [ 254, 254, 254, 255 ]
},
]
}
}
m_bDisableOperator = true
},
{
_class = "C_OP_SpinUpdate"
m_bDisableOperator = true
},
{
_class = "C_OP_QuantizeFloat"
m_InputValue =
{
m_nType = "PF_TYPE_PARTICLE_NOISE"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.1
m_flNoiseOutputMax = 0.6
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 100.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_bDisableOperator = true
},
{
_class = "C_OP_QuantizeFloat"
m_InputValue =
{
m_nType = "PF_TYPE_PARTICLE_NOISE"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 1.0
m_flNoiseOutputMax = 45.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 1.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_nOutputField = "4"
m_bDisableOperator = true
},
{
_class = "C_OP_FadeAndKill"
m_flEndFadeInTime = 0.001
m_flStartFadeOutTime = 0.1
},
{
_class = "C_OP_SetFloat"
m_InputValue =
{
m_nType = "PF_TYPE_PARTICLE_AGE_NORMALIZED"
m_nMapType = "PF_MAP_TYPE_REMAP"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 2.0
m_flOutput1 = 5.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_nSetMethod = "PARTICLE_SET_SCALE_INITIAL_VALUE"
},
]
m_ForceGenerators =
[
{
_class = "C_OP_PerParticleForce"
m_flForceScale =
{
m_nType = "PF_TYPE_PARTICLE_NUMBER_NORMALIZED"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 1.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_vForce =
{
m_nType = "PVEC_TYPE_LITERAL"
m_vLiteralValue = [ 0.0, 0.0, 50.0 ]
m_LiteralColor = [ 0, 0, 0, 0 ]
m_nVectorAttribute = 6
m_vVectorAttributeScale = [ 1.0, 1.0, 1.0 ]
m_nControlPoint = 0
m_vCPValueScale = [ 1.0, 1.0, 1.0 ]
m_vCPRelativePosition = [ 0.0, 0.0, 0.0 ]
m_vCPRelativeDir = [ 1.0, 0.0, 0.0 ]
m_FloatComponentX =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_FloatComponentY =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_FloatComponentZ =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_FloatInterp =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_flInterpInput0 = 0.0
m_flInterpInput1 = 1.0
m_vInterpOutput0 = [ 0.0, 0.0, 0.0 ]
m_vInterpOutput1 = [ 1.0, 1.0, 1.0 ]
m_Gradient =
{
m_Stops = [ ]
}
}
},
]
m_Renderers =
[
{
_class = "C_OP_RenderSprites"
m_flEdgeSoftnessStart = 1.0
m_flEdgeSoftnessEnd = 0.0
m_nFeatheringMode = "PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL"
m_hTexture = resource:"materials/particles/smoke/render/smokeloop_i_0.vtex"
m_flRadiusScale =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 2.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_flFeatheringMaxDist =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 2.0
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.25
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
},
]
}