mirror of
https://github.com/celisej567/gm_construct_port.git
synced 2026-01-01 09:48:13 +03:00
124 lines
2.6 KiB
C#
124 lines
2.6 KiB
C#
namespace Sandbox.Tools
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{
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[Library( "tool_balloon", Title = "Balloons", Description = "Create Balloons!", Group = "construction" )]
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public partial class BalloonTool : BaseTool
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{
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[Net]
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public Color32 Tint { get; set; }
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PreviewEntity previewModel;
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public override void Activate()
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{
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base.Activate();
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if ( Host.IsServer )
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{
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Tint = Color.Random.ToColor32();
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}
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}
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protected override bool IsPreviewTraceValid( TraceResult tr )
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{
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if ( !base.IsPreviewTraceValid( tr ) )
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return false;
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if ( tr.Entity is BalloonEntity )
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return false;
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return true;
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}
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public override void CreatePreviews()
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{
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if ( TryCreatePreview( ref previewModel, "models/citizen_props/balloonregular01.vmdl" ) )
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{
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previewModel.RelativeToNormal = false;
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}
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}
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public override void Simulate()
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{
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if ( previewModel.IsValid() )
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{
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previewModel.RenderColor = Tint;
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}
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if ( !Host.IsServer )
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return;
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using ( Prediction.Off() )
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{
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bool useRope = Input.Pressed( InputButton.Attack1 );
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if ( !useRope && !Input.Pressed( InputButton.Attack2 ) )
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return;
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var startPos = Owner.EyePos;
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var dir = Owner.EyeRot.Forward;
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var tr = Trace.Ray( startPos, startPos + dir * MaxTraceDistance )
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.Ignore( Owner )
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.Run();
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if ( !tr.Hit )
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return;
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if ( !tr.Entity.IsValid() )
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return;
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CreateHitEffects( tr.EndPos );
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if ( tr.Entity is BalloonEntity )
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return;
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var ent = new BalloonEntity
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{
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Position = tr.EndPos,
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};
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ent.SetModel( "models/citizen_props/balloonregular01.vmdl" );
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ent.PhysicsBody.GravityScale = -0.2f;
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ent.RenderColor = Tint;
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Tint = Color.Random.ToColor32();
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if ( !useRope )
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return;
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var rope = Particles.Create( "particles/rope.vpcf" );
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rope.SetEntity( 0, ent );
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var attachEnt = tr.Body.IsValid() ? tr.Body.Entity : tr.Entity;
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var attachLocalPos = tr.Body.Transform.PointToLocal( tr.EndPos ) * (1.0f / tr.Entity.Scale);
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if ( attachEnt.IsWorld )
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{
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rope.SetPosition( 1, attachLocalPos );
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}
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else
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{
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rope.SetEntityBone( 1, attachEnt, tr.Bone, new Transform( attachLocalPos ) );
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}
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var spring = PhysicsJoint.Spring
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.From( ent.PhysicsBody )
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.To( tr.Body, tr.Body.Transform.PointToLocal( tr.EndPos ) )
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.WithFrequency( 5.0f )
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.WithDampingRatio( 0.7f )
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.WithReferenceMass( ent.PhysicsBody.Mass )
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.WithMinRestLength( 0 )
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.WithMaxRestLength( 100 )
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.WithCollisionsEnabled()
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.Create();
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spring.EnableAngularConstraint = false;
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spring.OnBreak( () =>
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{
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rope?.Destroy( true );
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spring.Remove();
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} );
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}
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}
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}
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}
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