{ rootNode = { _class = "RootNode" children = [ { _class = "BoneMarkupList" bone_cull_type = "None" }, { _class = "LODGroupList" children = [ { _class = "LODGroup" switch_threshold = 0.0 meshes = [ "torch_bg_torch_lod0", ] }, { _class = "LODGroup" switch_threshold = 10.0 meshes = [ "torch_bg_torch_lod1", ] }, { _class = "LODGroup" switch_threshold = 20.0 meshes = [ "torch_bg_torch_lod2", ] }, ] }, { _class = "MaterialGroupList" children = [ { _class = "DefaultMaterialGroup" remaps = [ ] use_global_default = true global_default_material = "models/torch/torch.vmat" }, ] }, { _class = "PhysicsShapeList" children = [ { _class = "PhysicsHullFromRender" parent_bone = "" surface_prop = "default" collision_prop = "default" faceMergeAngle = 20.0 maxHullVertices = 32 }, ] }, { _class = "RenderMeshList" children = [ { _class = "RenderMeshFile" name = "torch_bg_torch_lod0" filename = "models/torch/torch_refs/mesh/torch_bg_torch_lod0.dmx" import_translation = [ 0.0, 0.0, 0.0 ] import_rotation = [ 0.0, 90.0, 0.0 ] import_scale = 1.0 align_origin_x_type = "None" align_origin_y_type = "None" align_origin_z_type = "None" parent_bone = "" import_filter = { exclude_by_default = false exception_list = [ ] } }, { _class = "RenderMeshFile" name = "torch_bg_torch_lod1" filename = "models/torch/torch_refs/mesh/torch_bg_torch_lod1.dmx" import_translation = [ 0.0, 0.0, 0.0 ] import_rotation = [ 0.0, 90.0, 0.0 ] import_scale = 1.0 align_origin_x_type = "None" align_origin_y_type = "None" align_origin_z_type = "None" parent_bone = "" import_filter = { exclude_by_default = false exception_list = [ ] } }, { _class = "RenderMeshFile" name = "torch_bg_torch_lod2" filename = "models/torch/torch_refs/mesh/torch_bg_torch_lod2.dmx" import_translation = [ 0.0, 0.0, 0.0 ] import_rotation = [ 0.0, 90.0, 0.0 ] import_scale = 1.0 align_origin_x_type = "None" align_origin_y_type = "None" align_origin_z_type = "None" parent_bone = "" import_filter = { exclude_by_default = false exception_list = [ ] } }, ] }, ] model_archetype = "" primary_associated_entity = "" anim_graph_name = "" } }