{ data = { Base = "" Friction = 0.075 Elasticity = 0.0 Density = 2000.0 Thickness = -1.0 Dampening = 0.0 BounceThreshold = 0.0 ImpactEffects = { Bullet = [ resource:"particles/impact.metal.vpcf", ] BulletDecal = [ "decals/bullet-metal.decal", ] Regular = [ resource:"particles/impact.metal-light.vpcf", ] } Sounds = { ImpactSoft = "physics.metal.sheet.impact" ImpactHard = "physics.metal.sheet.impact" RoughScrape = "" FootLeft = "footstep-metal" FootRight = "footstep-metal" FootLaunch = "footstep-metal" FootLand = "footstep-metal" } } }