using Sandbox; using Sandbox.UI; using Sandbox.UI.Construct; public class InventoryIcon : Panel { public Entity TargetEnt; public Label Label; public Label Number; public InventoryIcon( int i, Panel parent ) { Parent = parent; Label = Add.Label( "empty", "item-name" ); Number = Add.Label( $"{i}", "slot-number" ); } public void Clear() { Label.Text = ""; SetClass( "active", false ); } }